| Code: |
| Linking library ==> 'bf_windowmanager.lib'
Compiling ==> 'blf_dir.c' Compiling ==> 'blf_font.c' blf_dir.c blf_font.c Compiling ==> 'blf_glyph.c' blf_glyph.c Compiling ==> 'blf_lang.c' blf_lang.c Compiling ==> 'blf_translation.c' blf_translation.c source\blender\blenfont\intern\blf_translation.c(35) : fatal error C1083: Cannot open include file: 'libintl.h': No such file or directory scons: *** [C:\BlenderSVN\build\win32-vc\source\blender\blenfont\intern\blf_tran slation.obj] Error 2 source\blender\blenfont\intern\blf_lang.c(49) : fatal error C1083: Cannot open i nclude file: 'libintl.h': No such file or directory scons: *** [C:\BlenderSVN\build\win32-vc\source\blender\blenfont\intern\blf_lang .obj] Error 2 scons: building terminated because of errors. |
| Code: |
| BF_BUILDDIR = 'C:\\BlenderSVN\\build\\win32-vc'
BF_INSTALLDIR = 'C:\\BlenderSVN\\install\\win32-vc' WITH_BF_OPENMP = False WITH_BF_JACK = False WITH_BF_FFMPEG = True WITH_BF_OPENAL = True WITH_BF_ICONV = True WITH_BF_SNDFILE = True WITH_BF_SDL = True WITH_BF_OPENEXR = True WITH_BF_JPEG = True WITH_BF_PNG = True WITH_BF_TIFF = True WITH_BF_COLLADA = True WITH_BF_GAMEENGINE = True WITH_BF_PLAYER = True WITH_BF_RAYOPTIMIZATION = True WITH_BF_CYCLES_CUDA_BINARIES = True BF_CYCLES_CUDA_NVCC = "C:/CUDA/40/bin/nvcc.exe" BF_CYCLES_CUDA_BINARIES_ARCH = ['sm_21'] BF_DEBUG = False BF_NUMJOBS = 2 |
| Quote: |
| Cannot open include file: 'libintl.h' |