Cyckles & Nodes

Blender's renderer and external renderer export

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Joined: Fri Sep 14, 2012 11:00 am

Cyckles & Nodes

Postby fotis » Fri Nov 16, 2012 12:23 am

Although it sounds easy, I can't achieve it...

Suppose I have a light source and I render a sphere. I would like to create a gradient material where the lighted areas are blue and the shadows orange.

I try to do with a node material using light path.... I place a mix shader connect it with two diffuse bsdf (one blue and one orange) and the light path to connect with fac...

what do I do wrong?

thank you....

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