rigging "unmerged" character

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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bettwolf
Posts: 11
Joined: Fri Aug 31, 2012 9:37 pm

rigging "unmerged" character

Postby bettwolf » Sat Nov 17, 2012 12:25 am

Hi I have a question:
How I can rig a character that he have unmerged parts ? (hands unmerged to body etc.)

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