Previous Thread  Next Thread

chat icon Backface culling

tinus

Posted: Wed Oct 30, 2002 11:44 pm
Joined: 29 Oct 2002
Posts: 6
Hi again,

I've done some more coding and managed in doing back-face culling. For those who do not knwo what that is: this makes blender not display the faces/lines on the backside in wireframe mode.

see:
http://tinus.ath.cx/temp/noculling.png
http://tinus.ath.cx/temp/culling.png

for examples.

--
tinus
Reply with quote


Eric

Posted: Wed Oct 30, 2002 11:58 pm
Joined: 16 Oct 2002
Posts: 192
tinus wrote:
Hi again,

I've done some more coding and managed in doing back-face culling. For those who do not knwo what that is: this makes blender not display the faces/lines on the backside in wireframe mode.

see:
http://tinus.ath.cx/temp/noculling.png
http://tinus.ath.cx/temp/culling.png

for examples.

--
tinus

Cool, so this means in theory that, if it would be implemented correctly, that rendering time could be increased with 50% generally?....More than a neatly modelling feature that is Smile
Reply with quote


Dani

Posted: Thu Oct 31, 2002 5:11 pm
Joined: 18 Oct 2002
Posts: 251
Hello!

That is a great improvement!
Blender is definitly going the right way!

Dani
Reply with quote


kaktuswasser

Posted: Thu Oct 31, 2002 6:50 pm
Joined: 16 Oct 2002
Posts: 50
great work tinus!!! That help A LOT at modelling!!

cya henrik
Reply with quote


dreamerv3

Posted: Thu Oct 31, 2002 11:08 pm
Joined: 16 Oct 2002
Posts: 116
That's wonderful, but on the screenshots what are the unattached vertices?

Are they not culled because this currently only culls faces?

Just bit wierd to see these floating vetices but a LOT better than having the edges connecting them making editing confusing.

Thanks a lot!
Reply with quote


Logan

Posted: Fri Nov 01, 2002 4:08 am
Joined: 16 Oct 2002
Posts: 3
Eric wrote:
Cool, so this means in theory that, if it would be implemented correctly, that rendering time could be increased with 50% generally?....More than a neatly modelling feature that is Smile


It would be less than 50% speed up, because even though a light is out of view it will still need to be there to light stuff.

Also particles may need to be rendered even though they are out of sight.

But yes, there would of be a speed increase, especially on scenes that use nurbs (less circular calculations)
Reply with quote


Eric

Posted: Fri Nov 01, 2002 1:15 pm
Joined: 16 Oct 2002
Posts: 192
Logan wrote:
Eric wrote:
Cool, so this means in theory that, if it would be implemented correctly, that rendering time could be increased with 50% generally?....More than a neatly modelling feature that is Smile


It would be less than 50% speed up, because even though a light is out of view it will still need to be there to light stuff.

Also particles may need to be rendered even though they are out of sight.

But yes, there would of be a speed increase, especially on scenes that use nurbs (less circular calculations)

Yeah I know, it's like selective raytracing when you need to have a mirror to reflect a room.
Reply with quote


dreamerv3

Posted: Sun Nov 03, 2002 11:48 am
Joined: 16 Oct 2002
Posts: 116
What about those floating vertices?

Any word yet?
Reply with quote


sten

Posted: Mon Nov 04, 2002 9:38 am
Joined: 13 Oct 2002
Posts: 330
great tinus !

but it looks as the vertices is still visible in the background.... ?

Question


next shot, make it an perspective Wink

otherwise, cool that you show off some examples for us...
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group