If anyone is wondering how AA blender would look then check this: http://www.itcollege.ee/~joras/shot.jpg
well, hornestly i don't think that's needed.but if it doesnt cost any
performance and somebody is willing to implent it . Implent it!
well. it is already implemented, sort of
. i just made a screenshot.
uh,that's cool. How much performance does it cost?
what did you do - enable openGL antialiasing of the UI?
looks pretty. could you tie it in to a toggle on the buttons window of each viewpane, so people can decide which 3D views they want AA?
that would be impressive.
Actually i was wondering myself how the AA blender would look and so i did a quick hack and made a screenshot out of it. Just playing around.
wow! looks cool
What does a view with textures and everything look like (not just wireframe)?
This is line AA, not fullscreen AA. Check the OpenGL tutorial near you
you have my vote to add it to the CVS! Even not, you can send the patch to the guy doing FunBlender...
Oh yeah, did you see a performance hit?
Yeah, there is a performance hit, but i have TNT2 too
but on small scene you can't notice it. Maybe the AA would be good for example curve editing??
you say it's only line AA --> could it be object specific?
e.g. only AA subsurfed meshes, or nurbs. something like that?
just a thought.
If you've got a good video card you won't even notice a difference on line antialiasing
|Logan wrote: |
|If you've got a good video card you won't even notice a difference on line antialiasing |
You mean the performance ofcourse?