we use blender to map our meshes (needed for fem (finite element method)) from an old geometry to a new one automatically. to get more control in blender it would be good to know in which way blender uses the free form deformation.
Thatswhy i am looking for the mathematical algorithms used for proportional editing, the lattice modifier and the smoothing algorithms in blender 2.65.
it would be great to find some explanations which algorithms and equations are used. i think this is not easy. so otherwise i would be happy to find only the source code.
would be great to get some information.
thanks in advance
I guess you found how to donwload the source code at least.
Just a link if you missed it: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender
With a friend we think of interfacing Blender and Castem for basic fem. After a few tests, should work well (so far generating complex dgibi files)
If you don't mind: what fem soft do you use? How easy is the interface? You design and postprocess in Blender?
Thanks and have a good we,