An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.
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i have an object which i want to modify via boolean operations. The tricky part is that i only want a part of the object's mesh to get affected by the boolean operations (i hope i am making sense..). Has anyone came across such an issue before? is there any way to flag so to say a part of the mesh as modifiable and the rest as not?
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