Travel to the end!

Compiling, libraries, modules, coding guidelines and porting

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Joined: Tue Oct 30, 2012 12:42 am

Travel to the end!

Postby oliver.kellow » Tue Oct 30, 2012 12:49 am

What is happening if i fly the camera on say the X-axis for hundreds of thousands of units, does this actually cost more processing power in any way?

Would it crash eventually?

on a philosophical note, can i find the end of the environment?

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Location: Germany

Postby CoDEmanX » Wed Nov 28, 2012 7:51 pm

rather less, as there won't be any objects anymore. you should be able to go as far as the location variable allows, if it's stored as floats, then ~ 10^+/-37 units i guess
I'm sitting, waiting, wishing, building Blender in superstition...

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