"Roll" the normal of a single face

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antoine-agthe
Posts: 2
Joined: Mon Nov 26, 2012 4:46 pm

"Roll" the normal of a single face

Postby antoine-agthe » Mon Nov 26, 2012 5:10 pm

Hi guys,

The title says everything.

I'm currently using the Texture Paint Mode of Blender3D to create the texture of an interior scene, with flat faces.

I use Shift+7 in Edit Mode to be at the very front of the face, in order to paint easier.

But sometimes, this view is rotated so it displays the face as if I were upside down, like a fly on the ceiling.


By using the "Normal" transform orientation, I understood that it is because some normals are "rolled" (like in rool-yaw-pitch).

I tried to find a hotkey to roll the normal, in vain.
I tried to make faces by selecting vertices in different orders, no way.

I succeed in having the good normal in a cube by cloning an existing face and put instead of the one with the bad normal.
But it can't work in a complexe scene where all the faces are different.

The following image shows the default cube (1), and the final cube (2).

Image

Thanks

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Mon Nov 26, 2012 8:57 pm

there is no roll for normals, you can only flip the direction (inside/outside). Maybe a bug? You should submit a bug report

http://projects.blender.org/tracker/?fu ... 9&atid=498
I'm sitting, waiting, wishing, building Blender in superstition...

antoine-agthe
Posts: 2
Joined: Mon Nov 26, 2012 4:46 pm

Postby antoine-agthe » Mon Nov 26, 2012 9:10 pm



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