Posted: Fri Dec 21, 2012 6:22 am
Joined: 21 Dec 2012
Posts: 2
I made a model in Sculptris, exported it as a Wavefront object, and was ready to rig and add animations to it it for Unity. But when I imported it to Blender, the texture was missing. Its relatively low poly for a game so without the texture it looks like crap. Any ideas how to get the texture back?
Posted: Fri Dec 21, 2012 6:16 pm
Joined: 05 Aug 2003
Posts: 3489
Details are always nice for problems like this. I'm guessing you don't have the .mtl file, or the path to it is wrong. You did UV texture your model, right?
Posted: Fri Dec 21, 2012 7:38 pm
Joined: 21 Dec 2012
Posts: 2
[quote="stiv"]Details are always nice for problems like this. I'm guessing you don't have the .mtl file, or the path to it is wrong. You did UV texture your model, right?[/quote]
I just used Sculptris' painting tool, so no I don't have the .mtl file likely.