Wavefront Obj Importing Issues

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outrageouLLAMA
Posts: 2
Joined: Fri Dec 21, 2012 6:14 am

Wavefront Obj Importing Issues

Postby outrageouLLAMA » Fri Dec 21, 2012 6:22 am

I made a model in Sculptris, exported it as a Wavefront object, and was ready to rig and add animations to it it for Unity. But when I imported it to Blender, the texture was missing. Its relatively low poly for a game so without the texture it looks like crap. Any ideas how to get the texture back?

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Fri Dec 21, 2012 6:16 pm

Details are always nice for problems like this. I'm guessing you don't have the .mtl file, or the path to it is wrong. You did UV texture your model, right?

outrageouLLAMA
Posts: 2
Joined: Fri Dec 21, 2012 6:14 am

Postby outrageouLLAMA » Fri Dec 21, 2012 7:38 pm

[quote="stiv"]Details are always nice for problems like this. I'm guessing you don't have the .mtl file, or the path to it is wrong. You did UV texture your model, right?[/quote]
I just used Sculptris' painting tool, so no I don't have the .mtl file likely.


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