dithered render in 16 bit

Blender's renderer and external renderer export

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Sutabi
Posts: 129
Joined: Fri Oct 18, 2002 1:35 am
Location: Oceanside, California
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dithered render in 16 bit

Postby Sutabi » Sun Dec 21, 2003 6:00 am

anyone??? kinda would be nice!

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Sun Dec 21, 2003 10:12 am

Internaly Im told that blenders renderer use floating point.

SO higher bit rates could be possible.

Im not sure what the heck you mean bt dithered 16bit

16bit colour channels?

16bits per pixel.

If its the latter then use some external image processing tool.

Sutabi
Posts: 129
Joined: Fri Oct 18, 2002 1:35 am
Location: Oceanside, California
Contact:

Postby Sutabi » Mon Dec 22, 2003 10:35 pm

if your in 24 bits or 32 bits you can tell the difference

Image

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Wed Dec 24, 2003 4:54 am

This could be the rendered output to the display, making the bands. Id need to test for the bands.
Your could be right.
.. Sombody with more time can look into it.

Good point though... I noteced this a while ago- switched to 24 bit.


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