applying material colors

An open space where people who use Blender in an academic environment can share progress and the typical problems and needs of academic environments.

Moderators: jesterKing, stiv

ANGS77
Posts: 7
Joined: Sat Dec 22, 2012 11:34 pm

applying material colors

Postby ANGS77 » Wed Dec 26, 2012 3:23 pm

Hi

I am currently creating two lego men for a college project. I have the outlines created as below, but when I attempt to add a material to a particular part of the model, it turns the whole model the one color.

How do I avoid or rectify this?

Image

Tehrasha
Posts: 1264
Joined: Wed Apr 21, 2010 6:21 am
Location: Iowa

Postby Tehrasha » Wed Dec 26, 2012 6:21 pm

example:

Create a new material (ex: yellow), then select all the faces you want to be that material, (ex: the head) then 'assign' that material to those faces. Repeat for each part (body, legs, hands, etc.) that you want to be a different material.

Keep in mind that 'materials' and 'textures' are very different animals. If you want to put a face on the head, or some detail on the body, you will want to UV map those parts and make a texture to wrap around them.
Spacemice Wiki -- Input devices for a 3D world.
Spacemice / Blender Compatibility

ANGS77
Posts: 7
Joined: Sat Dec 22, 2012 11:34 pm

Postby ANGS77 » Wed Dec 26, 2012 7:16 pm

Cheers for that. I was forgetting to assign the material to the faces.


Return to “Academic & Research”

Who is online

Users browsing this forum: No registered users and 0 guests