Perpetual motion in physics engine?

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Jedijds
Posts: 126
Joined: Mon Jan 30, 2012 5:19 am

Perpetual motion in physics engine?

Postby Jedijds » Wed Jun 12, 2013 8:43 pm

I created this in blender using just the physics engine no animating at all. I wanted to see if it was possible, instead found out that blenders physics engine is not accurate at all or stable.
http://www.mediafire.com/download/9b2ca ... tion.blend
my question is how stable and accurate can I get the physics engine.
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stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Thu Jun 13, 2013 5:34 pm

Blender uses Bullet for its physics engine. Questions about numerical stability are probably better asked on a Bullet forum.


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