Display issue with my FPS game "screen caps inside"

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Zakman
Posts: 8
Joined: Mon Nov 21, 2011 8:15 am

Display issue with my FPS game "screen caps inside"

Postby Zakman » Sat Jan 12, 2013 6:14 pm

http://img833.imageshack.us/img833/8422 ... 3at409.png

Hi guys I'm working on my FPS game, however the display is rather odd, as you can see their are parts of the game that are "see through" when they shouldn't be. as if you can see through the polygons.

the only camera setting I've changed is setting my focal to 16mm.

and it renders fine on my realtime title screen but not on my first level.

Zakman
Posts: 8
Joined: Mon Nov 21, 2011 8:15 am

Re: Display issue with my FPS game "screen caps inside&

Postby Zakman » Sat Jan 12, 2013 6:19 pm

http://img716.imageshack.us/img716/8422 ... 3at409.png

here are my glitches circled so its easer to see what i'm going on about.

far right, you can see through a polygon

and left, the cube is ment to be joined onto the building but fades into nothingness.

szupek
Posts: 4
Joined: Sun Feb 24, 2013 7:35 pm

Re: Display issue with my FPS game "screen caps inside&

Postby szupek » Mon Feb 25, 2013 10:43 pm

Zakman wrote:http://img716.imageshack.us/img716/8422/screenshot20130113at409.png

here are my glitches circled so its easer to see what i'm going on about.

far right, you can see through a polygon

and left, the cube is ment to be joined onto the building but fades into nothingness.


I would remove doubles and also keep in mind, two poly's can't be in the same place at the same time. If this is just 1 cube/poly w/ texture mapping then I would say you should look at the texture settings. If you are projecting a texture map over the regular map (via a plane) then that could be causing your problem. If you can, try distancing anything that might touch it a small bit off and see if the fixes the problem.


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