Is there an fbx importer/exporter

The interface, modeling, 3d editing tools, import/export, feature requests, etc

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aluthren
Posts: 1
Joined: Thu Jan 17, 2013 4:33 pm

Is there an fbx importer/exporter

Postby aluthren » Thu Jan 17, 2013 4:43 pm

I've come across so much information that I don't know anymore. At the time of my writting this, is there or is there not an importer and/or exporter for FBX files?

psullie
Posts: 554
Joined: Thu Sep 11, 2008 11:09 am
Location: Ireland

Postby psullie » Wed Jan 23, 2013 5:44 pm

Blender has an Exporter
If you want to import you can use Autodesk's free FBX converter to make it into an OBJ but you lose animations

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Jan 23, 2013 5:51 pm

check out the Bratwurst branch, it has an FBX importer
I'm sitting, waiting, wishing, building Blender in superstition...

Velo222
Posts: 12
Joined: Wed Jan 30, 2013 9:09 pm

Postby Velo222 » Wed Jan 30, 2013 9:16 pm

I think we're all wanting a .fbx importer, however from everything I have read, the problem is that it's simply not legal to make one. Autodesk has there stuff licensed good and tight, and I don't blame them. They gotta make money for all their work.

So if someone were to make one, they could be fined a large amount of money, or even thrown in jail.

However, it is a huge setback not being able to import the file format used by almost every model you can buy on other websites. Autodesk does seem to have a monopoly in some respects.


I tried the GSOC bratwurst branch and I found no .fbx importer whatsoever. Of course, I am knew to these Blender branches in general so I may not have set it up correctly, who knows.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Jan 30, 2013 10:21 pm

i wished FBX was made an open standard, since collada doesn't seem to work that well...

here are the user docs of the bratwurst fbx importer (using assimp):
http://wiki.blender.org/index.php/User: ... 12-UserDoc

Bratwurst builds are available at graphicall:
http://graphicall.org/blender/?keywords=bratwurst

btw.
you are certainly interested into this addon as well (Another FBX im-/exporter):
http://blenderartists.org/forum/showthr ... rter-addon
I'm sitting, waiting, wishing, building Blender in superstition...

Velo222
Posts: 12
Joined: Wed Jan 30, 2013 9:09 pm

Postby Velo222 » Wed Jan 30, 2013 10:50 pm

Hey Codeman thanks for the links.

I think I'm running everything correctly, but I'm still not seeing the import .fbx option.

I downloaded the Blender GSOC Bratwurst x64 branch from graphicall.org. I unzipped the file. Then I ran the .exe that comes with it. Is that all I need to do? The branch runs fine. There's just simply not a .fbx import option.

I can export .fbx, but no import.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Wed Jan 30, 2013 10:59 pm

never tried it myself, so no idea why it could be missing...
I'm sitting, waiting, wishing, building Blender in superstition...

Velo222
Posts: 12
Joined: Wed Jan 30, 2013 9:09 pm

Postby Velo222 » Wed Jan 30, 2013 11:01 pm

No worries. Thanks though.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Thu Jan 31, 2013 4:59 pm

I'm sitting, waiting, wishing, building Blender in superstition...

Velo222
Posts: 12
Joined: Wed Jan 30, 2013 9:09 pm

Postby Velo222 » Thu Jan 31, 2013 11:26 pm

Nice :)

That one does have the .fbx import option, which is very cool, thanks.

However, I tried opening a couple .fbx files and it threw me an error every time and wouldn't load the file.

However, when I do the "open asset import library" option, I can load in the model from a different file extension, however the animations are still not working correctly.


So overall I'd say it almost works, but needs major improvements. And I wasn't actually able to open a .fbx file.... but at least people are getting close.

CoDEmanX
Posts: 894
Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Postby CoDEmanX » Fri Feb 01, 2013 12:17 am

i tried to build the latest revision of the bratwurst branch, which might have some fixes for fbx import, but it fails for several reasons. r52104 compiles, but no assimp/fbx option?!
I'm sitting, waiting, wishing, building Blender in superstition...


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