I want to Limit the Location of a bone, so that it can only move in one direction. but i want this direction to be the bones orientation.
it can only move in the direction that it is pointing.
I tried that with the limit location constraint, but i can only limit the rotation for global coordinations. even if i set convert to local space.
i can use the 3D manipulator widget to transform just like that. but in the animation, it does not work as this widget is only for transforming...
does anyone know how i can do that?