Hi!
Am curious if Blender has the ability to numerically control the scale of the UVs. I found out how to do scaling with the mouse, but could not find any way to enter accurate values by hand.
Thanks for any responses!
hit S to start scaling, then type numbers and accept with return key
the numbers you type will show in the area's header
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I'm sitting, waiting, wishing, building Blender in superstition...
Thank you sir.
Blender has more shortcuts than you can shake a stick at!