Am curious if Blender has the ability to numerically control the scale of the UVs. I found out how to do scaling with the mouse, but could not find any way to enter accurate values by hand.
Thanks for any responses!
hit S to start scaling, then type numbers and accept with return key
the numbers you type will show in the area's header
I'm sitting, waiting, wishing, building Blender in superstition...
Thank you sir.
Blender has more shortcuts than you can shake a stick at!