I made a model in Blender with 3 animations. I made each one an action, and I pressed the "F" button to save the information (at least I think that's what it does).
If I export my model as a .fbx file and I leave the "only deform bones" option unchecked, my model exports just fine, and all the animations are there. But the model is not optimized for my Unity game if I leave the only deform bones option unchecked.
So, if I check the "only deform bones" box and try to export. My animations won't show up when I import my model into Unity. The weird thing is that it worked just fine with another model I animated, but it won't work with my current model.
What might be the cause of this?
The interface, modeling, 3d editing tools, import/export, feature requests, etc
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