OK guys. I will start by thanking you for even including an fbx exporter in blender actually. I know that there cannot be an importer for legal issues but I would like to know if you could make the exporter a bit better. For now it doesnt support blend shapes or stretchy bones for example.
Can there be a solution for this issue.
The other thing is that the bone controlers in blender can be only bones. What do I mean is that you can have an empty as a controler but If you try to zero its location it will end up in the origin. There is no zero location for its local space. Even if you ctrl a the location it still has its pivot in the origin.
Hope that things like that could be solved in the future.
Thank you very much
General discussion about the development of the open source Blender
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