FBX support and controlers

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

KONANDRIAS
Posts: 17
Joined: Thu Feb 07, 2013 11:01 pm

FBX support and controlers

Postby KONANDRIAS » Sat Feb 09, 2013 7:01 pm

OK guys. I will start by thanking you for even including an fbx exporter in blender actually. I know that there cannot be an importer for legal issues but I would like to know if you could make the exporter a bit better. For now it doesnt support blend shapes or stretchy bones for example.
Can there be a solution for this issue.
The other thing is that the bone controlers in blender can be only bones. What do I mean is that you can have an empty as a controler but If you try to zero its location it will end up in the origin. There is no zero location for its local space. Even if you ctrl a the location it still has its pivot in the origin.
Hope that things like that could be solved in the future.

Thank you very much

stiv
Posts: 3646
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Postby stiv » Sat Feb 09, 2013 7:39 pm



Return to “News & Chat”

Who is online

Users browsing this forum: Bing [Bot] and 1 guest