Previous Thread  Next Thread

chat icon FBX support and controlers

KONANDRIAS

Posted: Sat Feb 09, 2013 7:01 pm
Joined: 07 Feb 2013
Posts: 17
OK guys. I will start by thanking you for even including an fbx exporter in blender actually. I know that there cannot be an importer for legal issues but I would like to know if you could make the exporter a bit better. For now it doesnt support blend shapes or stretchy bones for example.
Can there be a solution for this issue.
The other thing is that the bone controlers in blender can be only bones. What do I mean is that you can have an empty as a controler but If you try to zero its location it will end up in the origin. There is no zero location for its local space. Even if you ctrl a the location it still has its pivot in the origin.
Hope that things like that could be solved in the future.

Thank you very much
Reply with quote


stiv

Posted: Sat Feb 09, 2013 7:39 pm
Joined: 05 Aug 2003
Posts: 3645
Patches are always welcome.

http://wiki.blender.org/index.php/Dev:Doc/Process/Patches
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group