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chat icon removal of arbitrary limits?

MrMunkily

Posted: Fri Oct 25, 2002 1:45 am
Joined: 14 Oct 2002
Posts: 79
are there any plans to remove some of the arbitrary (I assume, but I guess that they might be there for a reason) limits in blender, such as only 256 lights at a time??

-Jon
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dittohead

Posted: Fri Oct 25, 2002 2:05 am
Joined: 14 Oct 2002
Posts: 122
Who in the name of ton(excuse the bad joke(s)) uses more than 256 lights in a scene????

the vertex limit needs to go though!!!
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dittohead
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beergeek

Posted: Fri Oct 25, 2002 3:54 am
Joined: 16 Oct 2002
Posts: 14
This guy did
(rendered with POV-Ray)
All the objects in the scene are white and he used lights to add color to the scene. It is an interesting effect.
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MrMunkily

Posted: Fri Oct 25, 2002 4:01 am
Joined: 14 Oct 2002
Posts: 79
I'm specifically wondering about the annoying tricks needed to pull off HDRI and GI in blender with lightdomes. Also, the vertex limit most certainly needs to go.

arbitrary limits suck.
just ask larry wall.
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beatabix

Posted: Sat Oct 26, 2002 5:22 pm
Joined: 18 Oct 2002
Posts: 72
and the 31 RVK limit. that's really annoying.

BEAT
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slikdigit

Posted: Mon Oct 28, 2002 3:04 am
Joined: 16 Oct 2002
Posts: 211
Hey, at least everythings in powers of two (If you start from zero) Wink
Seriously, this is true. Also, what is the vertex limit? I have a feeling I've reached it bfore, and that blender segfaulted rather than complain gracefully.
Increasing limits or making them unlimited, could be non trivial, like replacing arrays with lists that can grow. This also makes the program slower, since it requires dynamic memory allocation instead of static. Its probably the right thing to do in many cases.
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S68

Posted: Mon Oct 28, 2002 9:36 am
Joined: 14 Oct 2002
Posts: 93
Vertex limit is 2^16 Cool

(or 65536)

Stefano
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Jamesk

Posted: Mon Oct 28, 2002 10:05 am
Joined: 14 Oct 2002
Posts: 239
I seem to remember that the upper limit for total verts/scene was increased a couple of times. I don't know if those changes were non-trivial or not, but I can only assume that memory allocation for vertex lists etc is dynamic already. I mean, it would be very weird if an empty scene would claim a huge heap of memory and then fill it up as you go...

Edit: just a spell check =)
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flori

Posted: Mon Oct 28, 2002 12:38 pm
Joined: 16 Oct 2002
Posts: 1
IŽd like to get rid of the normal length limit, which is 2.0, or am I missing something and it can be set larger?

Florian
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