tuhopuu split for UV Auto calculation(windows 2004/01/17)

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bjornmose
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tuhopuu split for UV Auto calculation(windows 2004/01/17)

Postby bjornmose » Thu Jan 08, 2004 12:27 am

asking you if i am on a good way ?
here it is
<edit> update 2004/01/17
warning! lycos ads
with me they go away after a while
http://mitglied.lycos.de/mosebjorn/uvunwrap/testingbuild.htm

this is not comitted in any way! i have no access to any cvs tree!
do you like the buttons for UV calculation ?
choosing, if view is top or face or (old style) sphere/cylinder?
..., aligned on X or Y ?

bjornmose
Last edited by bjornmose on Mon Jan 19, 2004 12:54 pm, edited 3 times in total.

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Thu Jan 08, 2004 3:24 am

Hello. This is very cool.
The main thing I like about what you have done is that it does not generate the UV map from the screen (like blenders default mapping does)
Blenders is inaccurate, where as yours must do it internally.

I wouldent use unwrapping at all because I use photos for textures, but it would be good for game models.

- Cam

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Postby ideasman » Thu Jan 08, 2004 3:24 am

Hello. This is very cool.
The main thing I like about what you have done is that it does not generate the UV map from the screen (like blenders default mapping does)
Blenders is inaccurate, where as yours must do it internally.

I wouldent use unwrapping at all because I use photos for textures, but it would be good for game models.

- Cam

PS Would VOVE to see this in the BF-Blender CVS tree!

JA-forreal
Posts: 187
Joined: Sat Mar 22, 2003 10:45 pm

Postby JA-forreal » Sat Jan 10, 2004 12:02 pm

I love it! You are moving in the right direction. Thanks!

bjornmose
Posts: 158
Joined: Tue Nov 25, 2003 5:27 pm
Location: Denzenberg, could walk to Hölderling-Tower
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Postby bjornmose » Mon Jan 19, 2004 1:06 pm

udpate 2004/01/17

page about what it does, no ads here
http://www.freewebs.com/bjornmose/

but the new build is only on the lycos page because
freewebs limit filesize to 750 k
bjornmose

Monkeyboi
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Location: Copenhagen, Denmark
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Postby Monkeyboi » Mon Jan 19, 2004 2:10 pm

It is very useful and good!

Keep up the good work!


PS
I am working on a more general proposal on how improve UV mapping though (not so much in terms of mapping types, but more about how things look in the UV/Image Window and 3D window while mapping).

TorQ
Posts: 112
Joined: Wed Jan 29, 2003 2:03 am

Postby TorQ » Mon Jan 19, 2004 7:13 pm

YES! Calculating from the top of the pole! That's exactly what I was talking about! Good work. Can't wait till it gets into the bf tree!

TorQ

theeth
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Postby theeth » Mon Jan 19, 2004 10:50 pm

If you could send a patch to the dev mailing list of tuhopuu with the patch, I'm pretty sure this will make it in the tree. Integration in bf afterward is just a matter of refining, standardizing and approval.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

bjornmose
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Location: Denzenberg, could walk to Hölderling-Tower
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Postby bjornmose » Tue Jan 20, 2004 1:19 pm

If you could send a patch to the dev mailing list of tuhopuu with the patch, I'm pretty sure this will make it in the tree. Integration in bf afterward is just a matter of refining, standardizing and approval.


I first have to clean up the 'dead' variables and some other garbage left by reorganizing the code.
If someone wants to look at it, the sources are on the page.

I ' ll post the patch ASAP.

bjornmose


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