Posted: Fri Jan 09, 2004 6:47 am
Joined: 18 Oct 2002
Posts: 1851
Todays CVS Build:
This CVS Build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040109.zip
Again, this is build with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime).
Changes since 2004/01/08:
* (
progress)
interface Started code reorganisation of button code
* (
progress)
yafray Code reorganisation for clean export to plugin alternative.
* (
progress)
displacement Proper handling of sizex/y/z, using AutoTexSpace button.
* (
progress)
source More code cleaning
Enjoy!
/jesterKing
Last edited by jesterKing on Sat Jan 10, 2004 4:44 pm; edited 2 times in total
Posted: Fri Jan 09, 2004 10:55 am
Joined: 17 Oct 2002
Posts: 72
why are there no tohupuu builds?
Posted: Fri Jan 09, 2004 11:06 am
Joined: 18 Oct 2002
Posts: 1851
Dunno, I don't build those, so I don't provide them

If someone else did that...
Posted: Fri Jan 09, 2004 4:31 pm
The new displacement mapping is really cool, but I was wondering if it is possible to use two channel displacement maps (red for positive, green for negative). Also, with all the fantastic work on the blender render maybe it would be possible to add 3 channel normal mapping?
interesting displacement mapping links:
http://subd.4t.com/normalmapper/ [this is a great cmd line tool for extracting normal maps and displacement maps from a hipoly mesh]
www.drone.org
http://www.soclab.bth.se/practices/orb.html
http://cube.phlatt.net/forums/spiraloid/viewtopic.php?TopicID=9&page=0
Posted: Fri Jan 09, 2004 6:30 pm
Joined: 10 Jan 2003
Posts: 82
I am still picking up a lighting problem in Blenders Render as pointed out by Blinblin in the previous builds post. (looks like his host is down at the moment)
Rendering from the front shows up ok, but move the camera to 45 degrees on the right and the faces show up as if they were on the shadow side of the lamp (spot)
Sorry, I cant post, still need a host.
Posted: Fri Jan 09, 2004 7:03 pm
Joined: 26 Nov 2002
Posts: 543
Nice, I finally got Yafray to work! The new version is a no-brainer to set up. Just install yafray and hit the yafray button in Blender and you are there!
Thank you very much for this amazing glorious build
Posted: Fri Jan 09, 2004 8:06 pm
Joined: 26 Nov 2002
Posts: 543
One very frustrating thing so far: It doesn't seem to be possible to cancel renders with Yafray yet! This is much needed
_________________
Website:
http://www.shadeless.dk
Posted: Fri Jan 09, 2004 8:08 pm
Joined: 18 Oct 2002
Posts: 1851
You can press ctrl-c in the console window while YafRay is rendering. It'll cancel the render, but not quit Blender.
/jesterKing
Posted: Fri Jan 09, 2004 9:09 pm
Joined: 12 Dec 2003
Posts: 6
soletrad: changed my host. It can be found
here
now. anyway i edited yesterday message, just in case. Yes, i also still got the problem with this build.
Posted: Fri Jan 09, 2004 9:22 pm
Joined: 10 Jan 2003
Posts: 82
Thanks Blinblin
Yes, the lighting problem is still here....
Posted: Sat Jan 10, 2004 4:43 pm
Joined: 18 Oct 2002
Posts: 1851
This CVS Build has been obsoleted by a newer build