bf-blender / Windows (2004/01/09)

User-contributed CVS development builds. Please test and give feedback!

Moderators: jesterKing, stiv

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

bf-blender / Windows (2004/01/09)

Postby jesterKing » Fri Jan 09, 2004 6:47 am

Todays CVS Build:

This CVS Build has been obsoleted by a newer build

http://www.letwory.net/cvsbuilds/bf_blender_windows_20040109.zip

Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime).

Changes since 2004/01/08:

* (progress) interface Started code reorganisation of button code
* (progress) yafray Code reorganisation for clean export to plugin alternative.
* (progress) displacement Proper handling of sizex/y/z, using AutoTexSpace button.
* (progress) source More code cleaning

Enjoy!

/jesterKing
Last edited by jesterKing on Sat Jan 10, 2004 4:44 pm, edited 2 times in total.

dotblend
Posts: 72
Joined: Thu Oct 17, 2002 2:18 pm

Postby dotblend » Fri Jan 09, 2004 10:55 am

why are there no tohupuu builds?

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Fri Jan 09, 2004 11:06 am

Dunno, I don't build those, so I don't provide them :) If someone else did that...

Guest

Displacement mapping, RGB Normal maps

Postby Guest » Fri Jan 09, 2004 4:31 pm

The new displacement mapping is really cool, but I was wondering if it is possible to use two channel displacement maps (red for positive, green for negative). Also, with all the fantastic work on the blender render maybe it would be possible to add 3 channel normal mapping?

interesting displacement mapping links:

http://subd.4t.com/normalmapper/ [this is a great cmd line tool for extracting normal maps and displacement maps from a hipoly mesh]
www.drone.org
http://www.soclab.bth.se/practices/orb.html
http://cube.phlatt.net/forums/spiraloid ... D=9&page=0

soletread
Posts: 83
Joined: Fri Jan 10, 2003 7:11 pm

Postby soletread » Fri Jan 09, 2004 6:30 pm

I am still picking up a lighting problem in Blenders Render as pointed out by Blinblin in the previous builds post. (looks like his host is down at the moment)

Rendering from the front shows up ok, but move the camera to 45 degrees on the right and the faces show up as if they were on the shadow side of the lamp (spot)

Sorry, I cant post, still need a host.

Monkeyboi
Posts: 561
Joined: Tue Nov 26, 2002 1:24 pm
Location: Copenhagen, Denmark
Contact:

Postby Monkeyboi » Fri Jan 09, 2004 7:03 pm

Nice, I finally got Yafray to work! The new version is a no-brainer to set up. Just install yafray and hit the yafray button in Blender and you are there!

Thank you very much for this amazing glorious build

Monkeyboi
Posts: 561
Joined: Tue Nov 26, 2002 1:24 pm
Location: Copenhagen, Denmark
Contact:

Postby Monkeyboi » Fri Jan 09, 2004 8:06 pm

One very frustrating thing so far: It doesn't seem to be possible to cancel renders with Yafray yet! This is much needed

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Fri Jan 09, 2004 8:08 pm

You can press ctrl-c in the console window while YafRay is rendering. It'll cancel the render, but not quit Blender.

/jesterKing

blinblin
Posts: 6
Joined: Fri Dec 12, 2003 2:42 am
Location: france

Postby blinblin » Fri Jan 09, 2004 9:09 pm

soletrad: changed my host. It can be found here
now. anyway i edited yesterday message, just in case. Yes, i also still got the problem with this build.

soletread
Posts: 83
Joined: Fri Jan 10, 2003 7:11 pm

Postby soletread » Fri Jan 09, 2004 9:22 pm

Thanks Blinblin

Yes, the lighting problem is still here....

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Sat Jan 10, 2004 4:43 pm

This CVS Build has been obsoleted by a newer build


Return to “Testing Builds”

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests