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chat icon bf-blender / Windows (2004/01/11)

jesterKing

Posted: Sun Jan 11, 2004 12:38 am
Joined: 18 Oct 2002
Posts: 1851
Todays CVS Build:

This CVS Build has been obsoleted by a newer build

http://www.letwory.net/cvsbuilds/bf_blender_windows_20040111.zip

Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime).

This build was a little late, but here are the relevant parts from the CVS commit logs:

* (bug fix) editing goofster fixed bug #857
* (bug fix) editing goofster fixed bug #840
* (progress) displacement Displacement can now allows use of either Var or Nor sliders. Nor uses textures Nor channel, Var uses intensity channel (rwenzlaff).
* (progress) interface "fake" preview for displacement. (rwenzlaff)

This CVS Build has been obsoleted by a newer build

Enjoy!

/jesterKing

Last edited by jesterKing on Sun Jan 11, 2004 11:39 pm; edited 2 times in total
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soletread

Posted: Sun Jan 11, 2004 8:56 am
Joined: 10 Jan 2003
Posts: 82
Hi jesterKing.

I must say thanks for providing these builds at such regular intervals.

I sometimes get a build that Theeth has done and was wondering if you know what compiler he is using? Comparing the last build I had from him (5 jan) and one using MSVC around the same time, there is quite a noticable difference in speed. Particularly when it comes to armatures. Theeth's build is incredibly fast, the armatures just 'slip' smoothly when manipulating them, where the MSVC build they are quite 'jerky' and so are the builds done in the official Blender releases.

I wonder if this couldnt be a clue to the armature speed problem.

But never-the-less its amazing to get such up to date builds with commentaries Very Happy Thanks man.
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jesterKing

Posted: Sun Jan 11, 2004 10:43 am
Joined: 18 Oct 2002
Posts: 1851
I have been using SCons for building Blender with MSVC7. This build system has been created for Blender very recently, so it might very well be that compiler options are not the best. I'll look into those if I have time for that (unfortunately two personal projects interfering with Blender dev). I'll be providing these builds though. It's nothing for me, a full build generally takes 100 seconds and uploading is also fast. Slowest is writing the information, but I have mastered the art of Copy&Paste Smile

There are a few other eye-candy things I still have to look into.

/me adds compiler speed optimisation to ToDo-list
/me adds resource compiling (icon etc.) to ToDo-list

/jesterKing
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soletread

Posted: Sun Jan 11, 2004 11:47 am
Joined: 10 Jan 2003
Posts: 82
If you could manage to do that at a later stage, that would be great, but It's not urgent obviously, I was just curious.

100seconds !! Wow, I remember doing a build with Cygwin and must have taken more like 100 minutes. Needless to say, I only did it once. Laughing
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theeth

Posted: Sun Jan 11, 2004 3:51 pm
Joined: 16 Oct 2002
Posts: 1177
I use MSVC 6.0, maybe that's the difference.

Martin
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Life is what happens to you when you're busy making other plans.
- John Lennon
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soletread

Posted: Sun Jan 11, 2004 5:39 pm
Joined: 10 Jan 2003
Posts: 82
Hi Theeth, thanks for the post. Well that answers that question. Now I wonder why there would be such a difference between 6 and 7. Anyway this is out of my area of expertise so I better keep quiet now.

Smile

BTW, Theeth, your latest build is still smooth man. One thing though, the armature problem has crept back in.
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rafael

Posted: Sun Jan 11, 2004 9:23 pm
Joined: 20 Oct 2002
Posts: 13
Thank you very much for the builds!
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There are three kinds of people in this world: those who can count and those who can't.
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jesterKing

Posted: Sun Jan 11, 2004 11:39 pm
Joined: 18 Oct 2002
Posts: 1851
This CVS Build has been obsoleted by a newer build
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Guest

Posted: Mon Jan 12, 2004 5:40 pm

Quote:

Starting scene conversion.
Added orignal matrix
Added dupli matrix for linked data object OBLB
Added dupli matrix for linked data object OBNOSE
Added dupli matrix for linked data object OBTALE
Added dupli matrix for linked data object OBLF
Added dupli matrix for linked data object OBRF
Scene conversion done.
ERROR: Duplilist non_empty, but no srcobs


What does it means? Maybe I can do something to fix it?
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