bf-blender / Linux glibc 2.3.2 (2004/01/11)

User-contributed CVS development builds. Please test and give feedback!

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kino
Posts: 94
Joined: Sun Oct 13, 2002 7:37 pm

bf-blender / Linux glibc 2.3.2 (2004/01/11)

Postby kino » Sun Jan 11, 2004 5:04 pm

later sorry problems with my dsl

Autoconf system , no TTF, No Game

link: Removed, use new builds

Log rwenzlaff :
- Displacement now allows use of either Var or Nor slider. Nor uses
texture's Nor channel, Var uses intensity channel.
Log rwenzlaff :
- Better fake for displace preview.
Log phase:
Applied Daniel Fairhead's correction for a correct functioning DELKEY in text input buttons.
(thanks again !)

included the yesterday evening commit, read jesterKing post to know more
Thanks
ciao
Last edited by kino on Wed Jan 14, 2004 9:05 am, edited 1 time in total.
kino3d.com italian site

Guest

Postby Guest » Sun Jan 11, 2004 9:52 pm

Any chance of a compile with the game engine enabled?

Dracarys
Posts: 39
Joined: Sun Dec 21, 2003 5:57 am

Postby Dracarys » Sun Jan 11, 2004 10:14 pm

Woohoo! Got my account back :D . More on topic, it would be nice to get a gameengine compile. Also, I get this output when rendering with yafray, and the render window pops up with nothing but the world background color in it, no objects or anything. Here's th eoutput:

Code: Select all

Starting scene conversion.
Scene conversion done.
Starting parser ...
[Warning]: Unknown attribute > has_orco for mesh
Parsing OK

Loading plugins ...
Registered basicblocks
Registered arealight
Registered globalphotonlight
Registered basicshaders
Registered blendershaders
Registered hemilight
Registered HDRI background
Registered photonlight
Registered mix block
Registered pathlight
Registered pointlight
Registered softlight
Registered spotlight
Registered sunlight
Registered sunsky
[Warning]: Unknown shader type blendershader
[Error]: undefined shader Material object ignored
[Loader]: Added pointlight light LAMP1
[Loader]: Added constant background world_background
[Loader]: Added camera MAINCAM
Using a world resolution of 0.00285714 per unit
Rendering with 5 raydepth
No anti-aliasing.
Building the bounding tree ... OK
Setting up lights ...
Finished setting up lights
Launching 1 threads for rendering ...
Rendering ...
0%                 50%                 100%
[########################################]
Threads finished
Saving Targa file as /home/ben/blender/YFExport/YBtest.tga
OK

kino
Posts: 94
Joined: Sun Oct 13, 2002 7:37 pm

Postby kino » Mon Jan 12, 2004 1:36 am

Hi for yafray is better to send your report
to jandro or eeshlo
here
http://www.blender.org/modules.php?op=m ... pic&t=2669

or to the commit mailing list

no gameengine for now sorry :)

kino
kino3d.com italian site


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