bf-blender / Windows (2004/01/13)

User-contributed CVS development builds. Please test and give feedback!

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jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

bf-blender / Windows (2004/01/13)

Postby jesterKing » Mon Jan 12, 2004 11:24 pm

Todays CVS Build:
This CVS Build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040113.zip

Again, this is build with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime). The build has been scanned for viruses and is found to be clean.

Number of commits since previous build:
* 7 commits
* last commit 2004/01/12 17:51:33 CET

Tthe relevant parts from the CVS commit logs:

* (progress) source Source cleaning continues.
* (progress) interface Huge commits by broken, making menus more consistent. Credit also go to William Reynish for reporting and proposing some missing menu items
* (bug fix) render Trying to fix the flipped normal. Might need more work.
* (progress) yafray Yafray panel splitted in two for better managment. Preliminar square arealight export, but unusable for now. Needs lacking photon export.
* (bug fix) UV unwrap fix for calling 'unwrap UV' from faceselect view3d pulldown.
* (progress) interface Remove redundant button 'size' from Magic texture.

Enjoy!

/jesterKing
Last edited by jesterKing on Wed Jan 14, 2004 12:08 am, edited 2 times in total.

A2597
Posts: 41
Joined: Mon Feb 24, 2003 7:42 pm

Re: bf-blender / Windows (2004/01/13)

Postby A2597 » Tue Jan 13, 2004 1:39 am

jesterKing wrote:Todays CVS Build:

* (bug fix) render Trying to fix the flipped normal. Might need more work.


/jesterKing


YEA!!!

Thanks man!
The man with his head stuck in the Blender.

klopes
Posts: 11
Joined: Wed Oct 16, 2002 10:33 am

Bugs report

Postby klopes » Tue Jan 13, 2004 6:07 pm

Hi folks. Thits a couple of bugs, I suppose:

:roll: Python scripts with a GUI hangs the program when events are passed. (Maybe just mine)
:roll: Metaballs exit the blender when I apply displacemente mapping to them.

Thanks, great work!

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Tue Jan 13, 2004 7:33 pm

klopes, thanks for the reports. The metaball-with-displacement-crashes-blender-when-rendering has been spotted already.
With GUI Python scripts I seem to have no problems at all, at least no hanging during events.

/jesterKing

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Wed Jan 14, 2004 12:08 am

This CVS Build has been obsoleted by a newer build


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