This is a old build, check newer posting
For your enjoyment
Check the logs for updates:
-Pressing B three times in mesh editmode gets you to the vertex_loop tool.
-First draft for Trim/Extend function.
-Merged Hos' ToonGL feature, at the same time fixed drawing objects in
toon mode while the viewport was set to wireframe display.
Last edited by nozzy on Thu Jan 15, 2004 9:57 pm; edited 1 time in total
could you tell me what some of these funtions that have been implemented do and how to use them