Todays CVS Build:
This CVS Build has been obsoleted by a newer build
Again, this is build with the SCons
, using MSVC7 as the compiler. It has TTF
support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime). The build has been scanned for viruses and is found to be clean
Number of commits since previous build:
* last commit 2004/01/12 17:51:33 CET
Tthe relevant parts from the CVS commit logs:
Source cleaning continues.
Huge commits by broken, making menus more consistent. Credit also go to William Reynish for reporting and proposing some missing menu items
* (bug fix
Trying to fix the flipped normal. Might need more work.
Yafray panel splitted in two for better managment. Preliminar square arealight export, but unusable for now. Needs lacking photon export.
* (bug fix
) UV unwrap
fix for calling 'unwrap UV' from faceselect view3d pulldown.
Remove redundant button 'size' from Magic texture.
Last edited by jesterKing on Wed Jan 14, 2004 12:08 am; edited 2 times in total
Hi folks. Thits a couple of bugs, I suppose:
Python scripts with a GUI hangs the program when events are passed. (Maybe just mine)
Metaballs exit the blender when I apply displacemente mapping to them.
Thanks, great work!
klopes, thanks for the reports. The metaball-with-displacement-crashes-blender-when-rendering has been spotted already.
With GUI Python scripts I seem to have no problems at all, at least no hanging during events.