Todays CVS Build:
This CVS Build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040113.zip
Again, this is build with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime). The build has been scanned for viruses and is found to be
clean.
Number of commits since previous build:
*
7 commits
* last commit
2004/01/12 17:51:33 CET
Tthe relevant parts from the CVS commit logs:
* (
progress)
source Source cleaning continues.
* (
progress)
interface Huge commits by broken, making menus more consistent. Credit also go to William Reynish for reporting and proposing some missing menu items
* (
bug fix)
render Trying to fix the flipped normal. Might need more work.
* (
progress)
yafray Yafray panel splitted in two for better managment. Preliminar square arealight export, but unusable for now. Needs lacking photon export.
* (
bug fix)
UV unwrap fix for calling 'unwrap UV' from faceselect view3d pulldown.
* (
progress)
interface Remove redundant button 'size' from Magic texture.
Enjoy!
/jesterKing
Last edited by jesterKing on Wed Jan 14, 2004 12:08 am; edited 2 times in total
Hi folks. Thits a couple of bugs, I suppose:

Python scripts with a GUI hangs the program when events are passed. (Maybe just mine)

Metaballs exit the blender when I apply displacemente mapping to them.
Thanks, great work!
klopes, thanks for the reports. The metaball-with-displacement-crashes-blender-when-rendering has been spotted already.
With GUI Python scripts I seem to have no problems at all, at least no hanging during events.
/jesterKing