Posted: Wed Jan 14, 2004 12:05 am
Joined: 18 Oct 2002
Posts: 1851
Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040114.zip
Again, this is build with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime). The build has been scanned for viruses and is found to be
clean.
Number of commits since previous build:
*
8+1 commits
* last commit
2004/01/13 23:49:11 CET + 2004/01/14 02:40:02 CET
Tthe relevant parts from the CVS commit logs:
* (
progress)
interface Added hotkey 'U' in the Unwrap UVs view3d menu item.
* (
bug fix)
interface Small bug in toolbox corrected
* (
bug fix)
metaball Metaball boundingbox bug fixed. Reported by Jiri Hnidek.
* (
progress)
source New ButBit button code in usa for Userpreference buttons.
* (
progress)
interface file->import commented out.
* (
progress)
yafray Global photons export for YafRay. Square arealights, spot and point can work as emitters. Needs latest yafray code, still not in cvs.
* (
bug fix)
render Fix for bug that caused transparent shadow change how a texture rendered itself.
* (
progress)
3rd party library Newer Freetype2 library in use for better font quality.
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
Last edited by jesterKing on Thu Jan 15, 2004 10:11 am; edited 3 times in total
Posted: Wed Jan 14, 2004 1:08 am
Joined: 16 Oct 2002
Posts: 26
(shaking head)
Just.... wow....
Back in 1998(?) who would have thought all of this would come to be. I am just amazed at the progress in these daily builds. You guys rock. I expected some time to understand C before things really started moving!
Posted: Wed Jan 14, 2004 1:23 am
| Quote: |
| * (progress) yafray Global photons export for YafRay. Square arealights, spot and point can work as emitters. Needs latest yafray code, still not in cvs. |
Thank you, thank you, thank you!
Posted: Wed Jan 14, 2004 8:10 am
Joined: 19 Jan 2003
Posts: 41
thumbs up once again!
Posted: Wed Jan 14, 2004 11:22 am
Joined: 17 Oct 2002
Posts: 72
could someone please post a .blend, with functional caustic settings
cause all i get is rubbish.
Posted: Wed Jan 14, 2004 12:12 pm
Joined: 07 Jan 2004
Posts: 27
Thank you for the global photonmap!
How do I get specularity on objects with no alpha in yafray? How do I get them to cast shadows according to their alpha in yafray?
dotblend: There was one posted in one of the linux builds' thread.
I think this one was supposed to do that:
http://www.coala.uniovi.es/~jandro/noname/examples/exp_test2.blend
Posted: Wed Jan 14, 2004 12:31 pm
Joined: 18 Oct 2002
Posts: 1851
Updated with a newer Freetype library, for supposedly better Font quality.
Posted: Wed Jan 14, 2004 12:45 pm
Joined: 16 Oct 2002
Posts: 77
YAY, thank you for those wonderful daily builds.
And thanks to all the coders for this hard work.
(we are not worthy...)
| jesterKing wrote: |
| Global photons export for YafRay. Square arealights, spot and point can work as emitters. Needs latest yafray code, still not in cvs. |
Does it mean we have to wait another YafRay version before we can use photonlight?
I have YafRay 0.0.6-pre2 installed and I can only get strange results (all is white).
If it isn't so, can someone post a blend file of a working photonlight?
Thank you and sorry for my bad engrish
Posted: Wed Jan 14, 2004 12:53 pm
Joined: 07 Jan 2004
Posts: 27
Hm, they seem to work for me. Of course out of numerous tries I've got only one acceptable result, but hey, that's something
Unfortunately I didn't save the blend.
Posted: Wed Jan 14, 2004 1:04 pm
Joined: 18 Oct 2002
Posts: 1851
As far as I have understood, a yafray binary for this photon support still needs to be made available...?
Posted: Wed Jan 14, 2004 1:46 pm
Joined: 16 Oct 2002
Posts: 77
| jesterKing wrote: |
| As far as I have understood, a yafray binary for this photon support still needs to be made available...? |
Sorry for my very bad english
All I wanted to know is:
Can I use photonlight with Blender (today daily build) and YafRay (0.0.6-pre2)?
Or do I have to wait for another Blender/YafRay build?
Posted: Wed Jan 14, 2004 2:10 pm
Thank you for your great efforts!!!!
But thereīs one thing I canīt get to work well. (actualy nor well, nor bad ... not at all) The Blend Texture doesn't work for me. I think I've read that it is not implemented yed ... Will it be??
Thank you
Posted: Wed Jan 14, 2004 2:36 pm
Joined: 18 Oct 2002
Posts: 1851
I understood that you'll have to wait for a newer YafRay release. The export seems to support it, but the YafRay binary (prerelease2) not yet in the exported way.
Anyone correct me if I've got it wrong.
/jesterKing
Posted: Wed Jan 14, 2004 4:38 pm
Joined: 07 Jan 2004
Posts: 27
It seems to work for me, but it takes a lot of tweaking and I'm not sure it gives the results it is supposed to give, but then again, I don't know what results it's supposed to give.
Only one light source in this one, and the whole thing is inside a closed box. the lighting seems strange on the blue ball tho, so I don't really know what results it is supposed to give, but it definitely does sometihing. Render time was around 10 mins.
Posted: Wed Jan 14, 2004 5:21 pm
Joined: 05 Jun 2003
Posts: 104
Is it my imagination, or did yafray just render that fast?? WOW! I mean,...that was just smokingly fast!