Previous Thread  Next Thread

chat icon Tuhopuu / Windows (2004/01/15)

nozzy

Posted: Thu Jan 15, 2004 9:58 pm
Joined: 13 Oct 2002
Posts: 40
This is a old build, check newer posting

For your enjoyment Wink
tuhopuu-2004-01-15-windows.zip

Check the logs for updates:
logs-january

New feature:
-Added modifiers to face-loop select.
No modifier replaces selection
Shift Adds to selection
Alt subtracts from selection
This is on a vertex basis, not a face basic.

-Added a 'vertex loop' icon next to the mouse pointer while in
vertex-loop select mode, To help indicate the current select
mode (like the cross-hairs in border select mode or the circle in circle select mode)



/nozzy

Last edited by nozzy on Mon Jan 19, 2004 1:48 pm; edited 1 time in total
Reply with quote


d0pamine

Posted: Fri Jan 16, 2004 1:11 pm
Joined: 16 Oct 2002
Posts: 29
Hi,

I get no complaints when I set a World to Sumo, but then no physics occur. Is SOLID in it?

Thanks,
Tom

P.S. How are you building this?
Reply with quote


nozzy

Posted: Fri Jan 16, 2004 2:50 pm
Joined: 13 Oct 2002
Posts: 40
d0pamine wrote:
I get no complaints when I set a World to Sumo, but then no physics occur. Is SOLID in it?


Iam not sure on how the progress on the game motor is, all I know that
ODE works. I use the builds for testing the progress on the Animation and modeling features, I afraid you will have to ask someone in
"Interactive 3d" forum Wink

d0pamine wrote:
How are you building this?


I use Cygwin.
Reply with quote


greg_b

Posted: Sat Jan 17, 2004 3:01 pm
Joined: 08 Jan 2003
Posts: 23
What version of python is required for tuhopuu?

and how do you pronounce it (in english) Razz

am i right in thinking that tuohpuu is a combination of the game engine from 2.25 and the interface and modeling from 2.31a?

also is it shakey or just as stable?

We (my department) are thinking of using blender to teach games design.. would tuhopuu be the best coice of the blender builds?
Reply with quote


Hos

Posted: Sat Jan 17, 2004 7:29 pm
Joined: 15 Oct 2002
Posts: 215
d0pamine wrote:

I get no complaints when I set a World to Sumo, but then no physics occur. Is SOLID in it?
P.S. How are you building this?


"export NAN_KESTERJI=false" is needed to get the solid-based
game engine to build (the default is to build the ODE based enjine).

greg_b wrote:
What version of python is required for tuhopuu?


2.2, same as regular blender.

greg_b wrote:

and how do you pronounce it (in english) Razz


It's pronounced exactly as it's spelled. Wink

greg_b wrote:

am i right in thinking that tuohpuu is a combination of the game engine from 2.25 and the interface and modeling from 2.31a?


Kind of .... it is a mixture of experimental projects.

greg_b wrote:

also is it shakey or just as stable?


It's just as shaky.

greg_b wrote:

We (my department) are thinking of using blender to teach games design.. would tuhopuu be the best coice of the blender builds?


Maybe currently ... or perhaps use blender 2.25 until
the game engine is more mature.

Chris
Reply with quote


bleen

Posted: Sat Jan 17, 2004 11:31 pm
Joined: 09 May 2003
Posts: 36
hey ya!

the tuhopuu-build crashes while the (new?)bridge-command in editmode,
when you have not at least 2 edges selected. (Why you donŽt insert that command to w-key?)
the shortcut for bridge is double assigned (crtl+f). it replaces the flip-triangle-edge shortcut.
the toon-drawtypes are very buggy. when rotating the 3d-view it flickeres and when you have more objects in different drawtypes and select for example the solid drawtype object, it switchs/flickers between the toon-smooth shaded and toon-transparent shaded...
bug in effects:
add a cube, subdivide (e.g. 4 times), new effect --> wave, deselect cyclic it will crash tuhopuu.
vertexloop bug: vertexloop enable in armature edit mode, no cancel possible,
only shutdown tuhopuu!

bleen

request: please move the ignore occluded, visible section method from user prefs to a more logical place like 3d-view header or edit buttons of the object, because it is not recommend to pull down the user prefs in your workspace while editing the objects. youŽll often switch between ignore occluded on and off.
Reply with quote


greg_b

Posted: Sun Jan 18, 2004 7:48 pm
Joined: 08 Jan 2003
Posts: 23
I cant set an object as an actor in this build.. is there somthing im doing wrong?
Reply with quote


nozzy

Posted: Sun Jan 18, 2004 8:25 pm
Joined: 13 Oct 2002
Posts: 40
greg_b wrote:
I cant set an object as an actor in this build.. is there somthing im doing wrong?


what Engine are you choosing?
Reply with quote


greg_b

Posted: Mon Jan 19, 2004 12:25 am
Joined: 08 Jan 2003
Posts: 23
i dint realise i had to.. im using the one you compiled and posted..

thanks
Reply with quote


nozzy

Posted: Mon Jan 19, 2004 7:27 am
Joined: 13 Oct 2002
Posts: 40
greg_b wrote:
i dint realise i had to.. im using the one you compiled and posted.. thanks


Its not like 2.25 where there is one game-engine and you can start setting up actor etc, straight away. In tuhopuu you have to choose which engine your going to use in the "World" button from the drop down list, the default is "None", which would account for you not being able to set objects to actors Wink

I think you will find that only the ODE engine works in this build.

A quesion to all tuhopuu uses here, is there anyone who would rather have a build with the "Sumo/Solid" engine enabled instead?

Iam going to load-up an update of the CVS's today, there hasn't happened that much worth a compile Smile
Reply with quote


greg_b

Posted: Mon Jan 19, 2004 11:59 am
Joined: 08 Jan 2003
Posts: 23
cheers, iv just found the menu, what are dynamo, enji, sumo.

where can i get documentation / is it worth looking at them.

im right in thinking ODE is the old engine? correct??

Solid is set to be the new one? true?
is it at a stable point in its development.. is it worth having?
can i get some docs

Cheers

Greg
Reply with quote


 
Jump to:  
Powered by phpBB © 2001, 2005 phpBB Group