Posted: Fri Jan 16, 2004 7:56 am
Joined: 18 Oct 2002
Posts: 1851
Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040116.zip
Again, this is build with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. There is still no game-engine, but we hope to get it enabled at some point, though (keep the faith! and test/explore other features in the meantime). The build has been scanned for viruses and is found to be
clean.
Number of commits since previous build:
*
4 commits
* last commit
2004/01/16 02:19:36 CET
Tthe relevant parts from the CVS commit logs:
* (
bug fix)
Python API Bugs by BalaGi fixed:
#866 and
#879.
* (
bug fix)
render Fixed crashing border render in unified render.
* (
progress)
yafray Gradient button is back and now there are controls to export bias and raydepth to yafray and minor fixes.
* (
progress)
interface Postscript name of font shown in Font panel and tooltips to Font panel added.
* (
progress)
Python API Reimplementation of OB_Surf support for curves.
This build includes also some scripts. The import/export scripts can be found through the main menu (user preferences header menu), or from the Scripts menu from the Script window (also Misc available there).
Warning: clicking an item from the import menu crashed my system using this build.
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
Last edited by jesterKing on Sat Jan 17, 2004 11:58 pm; edited 2 times in total
Posted: Fri Jan 16, 2004 12:38 pm
Joined: 10 Jan 2003
Posts: 82
There appears to be an error in the NLA
The BLENDIN is not working. If I have a 100 frame action strip with a 20 frame blendin set, the first 20 frames have no activity whatsoever. In other words, the strip only starts at frame 20. The blendin diagonal line does however show up at frame 1 in the NLA window.
cheers....
Posted: Fri Jan 16, 2004 1:22 pm
Joined: 07 Jan 2004
Posts: 27
reopen last doesn't seem to work anymore
Posted: Fri Jan 16, 2004 1:30 pm
Joined: 18 Oct 2002
Posts: 1851
Posted: Sat Jan 17, 2004 5:21 pm
Joined: 17 Jan 2004
Posts: 1
Using Windows build from 1/16
Nothing happens when I try to append some things.
Camera - fail
Material - success
Lamp - fail
Image - fail
Object - success
Scene - success
Mesh - fail
Maybe I just misunderstand the append and I'm not supposed to be able to import those things.
Also when within a .blend file for appending, the ".." button doesn't do anything when I click (or double click) on it, except change the current file to ".." instead of moving up a folder within the blend.
Posted: Sat Jan 17, 2004 8:31 pm
Joined: 16 Oct 2002
Posts: 1177
I confirm the ".." problem. It seems to be triggered only after appending something. Using the P (go to parent dir) button works and fix the problem.
About your other append problems, that's because appending Camera, Lamp,
Mesh (all the ob data as a matter of fact) only appends the data, it doesn't link it to any object, you have to do that manually. Either that or append the object instead of its data.
Seems to work for image too.
Martin
_________________
Life is what happens to you when you're busy making other plans.
- John Lennon
Posted: Sat Jan 17, 2004 11:58 pm
Joined: 18 Oct 2002
Posts: 1851
This CVS build has been obsoleted by a newer build