Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040120.zip
Again, this is build with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. I created SConscripts to enable the gameengine, which is now available for the ODE physics, so
no Solid yet. The build has been scanned for viruses and is found to be
clean.
An extra note on the gameengine: the SConscripts are not yet in CVS, but they do use the CVS code for the engine. And it's
ODE only
Number of commits since previous build:
*
6 commits
* last commit
2004/01/19 19:44:06 CET
The alert reader would've noticed that the date for the last commit of yesterday was wrong... Not that it would've hurt anybody.
The relevant parts from the CVS commit logs:
* (
bug fix)
.exe not a CVS commit, but nonetheless: the icon in the blender.exe is back, for your enjoyment.
* (
progress)
yafray no less than three commits to improve yafray export.
* (
bug fix)
Python API bug fix in addCurve, pointed out by jms.
* (
bug fix)
text editor bug fix for bug
#904
This CVS build has been obsoleted by a newer build
Enjoy!
/jesterKing
Last edited by jesterKing on Wed Jan 21, 2004 10:31 am; edited 2 times in total

I had really missed that little logo,

thanks for putting it back.
Ken
You know I really look forward to playing with these builds, thanks mate
Ken
hey, thanks for the builds
was just wondering, what does
"GHOST event error - invalid window - win: (some hex number) " mean??
sometimes i get alot of this type of message?
cheers
It means you have closed the render window by pressing on the small x in the title bar.