i'm an architect and would like create realistic interior environment in the blender game engine. I found the radiosity+vertex colors very useful and quite nice but it lacks of textures for more details. Is a texture baking function like in 3dsmax or lightwave planned? In the viewport i could see a correct result with radiosity solution+textures but not in the engine.
Thanks for your support and long life to blender
the game engine requires either Vertex painting or UV maps to be applied.
i think what he means is precodural textures and image maps could be baked into UV coordinates and corresponding textures. If results were too high res, then photoshop could whip them down to 128*128 or whatever.
This is quite a standard feature with other 3D software, though i doubt it is an easy function to code.