Posted: Thu Oct 24, 2002 2:29 pm
Joined: 18 Oct 2002
Posts: 271
Once we get a solidly compiling tree, I'm going to start with this:
Make each layer's wireframe a different color in the 3d windows, that color being selectable by the user. Perhaps you could also select on a layer-wise basis to use the layer-defined color for that layer's wireframe display or the main color (is it exists) from that object's material.
After I get that working, I'm going to try to make the ability to display a layer without having it's objects selectable (aka locking a layer). What these two minor things would do for the workflow of complex projects would be amazing.
I'm planning to do this myself, but I'll ask anyway... any comments?
Posted: Thu Oct 24, 2002 3:17 pm
Joined: 16 Oct 2002
Posts: 50
Posted: Thu Oct 24, 2002 4:52 pm
Joined: 16 Oct 2002
Posts: 80
viewable but unselectable object could be achieve now by the scene and the use of 'set' for the rendering.
+++
Posted: Thu Oct 24, 2002 9:30 pm
Joined: 18 Oct 2002
Posts: 271
Yeah, I know you can do it now via the scene/set workaround. But this would be sooooo much better. And it's (probably) within my grasp as a programmer.
Posted: Fri Oct 25, 2002 9:15 am
Joined: 16 Oct 2002
Posts: 80
another useful tips would be to select layer by object. select an object and click to isolate his layers.
+++
Posted: Fri Oct 25, 2002 3:39 pm
Joined: 16 Oct 2002
Posts: 107
implement rendering in layers
Posted: Sat Nov 02, 2002 2:21 pm
Joined: 15 Oct 2002
Posts: 527
Wireframe colors have been a debate internally as well.
Biggest problem to change is that it uses a context-driven system now. The color tells about the selected/unselected state, and the type of data (from a library, from another scene , a key from an Ipo, etc)