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chat icon tuhopuu / Linux glibc 2.3.2 (2004-01-25)

kino

Posted: Wed Jan 14, 2004 9:13 am
Joined: 13 Oct 2002
Posts: 94
NAN system, no ttf , game

link: http://kino3d.com/files/tuhopuu-2004-01-25-glibc2.3.2.zip

Updated with the extrude tools mod by guitargeek Cool

Log: guitargeek
Added Vertex Loop Select to the 3d Header Select Menu and the toolbox select menu in editmode

Log: guitargeek
This commit adds an 'Execute Script' option in the rightclick menu in the text window.

Log: Hos
Bug fix: meshes deformed by armatures were not getting updated
when rendering an animation (please test by rendering any animations
you have that involve armatures).

Log: Hos
Bug Fix: bones get updated after using NKEY in pose mode (not really
useful, but anyways ...).

--
Thanks

ciao
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Last edited by kino on Mon Jan 26, 2004 2:44 am; edited 13 times in total
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guitargeek

Posted: Thu Jan 15, 2004 4:48 am
Joined: 23 Apr 2003
Posts: 118
I have temporarily taken out the B 3 times for vertloop. It is still in the K menu, but I have to work out a bug with the B rotation before I commit that back again, sorry Sad
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kino

Posted: Thu Jan 15, 2004 6:28 pm
Joined: 13 Oct 2002
Posts: 94
guitargeek wrote:
I have temporarily taken out the B 3 times for vertloop. It is still in the K menu, but I have to work out a bug with the B rotation before I commit that back again, sorry Sad


updated the version Smile

ciao
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kino

Posted: Tue Jan 20, 2004 7:39 am
Joined: 13 Oct 2002
Posts: 94
update

kino
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kino

Posted: Wed Jan 21, 2004 2:48 am
Joined: 13 Oct 2002
Posts: 94
guitargeek wrote:
Here is a windows version of tuhopuu that is from the 2004-01-20 CVS checkout. I have patched it with a mod to the extrude tool that removes the pop-up 'extrude' and makes the tool seemless if cancelled (there are no extra verts to get rid of with U) So extrude is seen as one function rather than a combination of duplicate verts and connect, combined with a transform.


thanks Smile
work great

kino
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kino

Posted: Fri Jan 23, 2004 9:17 am
Joined: 13 Oct 2002
Posts: 94
Updated

the icon look good, sometimes when i cancel the select loop
ther's a flash of the border circle

if you cut the default cube with Face loopcut and after use
the select loop the header of the 3d view show the messages from
loopcut

not well explained Rolling Eyes sorry

kino
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kino

Posted: Sat Jan 24, 2004 11:23 pm
Joined: 13 Oct 2002
Posts: 94
guitarGeek: Vertex Select by Face
Called by ALT-B or in 3d header select menu (in editmode)
Select the Verts of a face at one time.
The tool is a continuous select tool and stays active until RightClick or Esc to cancel

Click - Replace selection with highlighted face verts
Shift Click - Add to the Current Selection
Alt Click - Subtract from the Current Selection

Does not ignore occluded verts (yet)

Smile

kino
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kino

Posted: Mon Jan 26, 2004 2:40 am
Joined: 13 Oct 2002
Posts: 94
updated with the new Union mesh by Spectr

Added union mesh tool submitted by Spectr.
CTRL-V in editmode allows you to modify the edges of adjacent faces.
You can choose how the two faces should be connected, or change two triangles into a quad face.
It propery handles UV, material and vertex color data of the modified faces.
Useful for cleaning up meshes after a boolean operation.

This function has 3 modes, with toggle keys: (info appears in windowheader)
SHIFT Click - loop or single selection;
CTRL Click - convert adjacent triangle and quad into: triangle, or quad;
ALT Click - convert adjacent two quad into: triangle, or quad.
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