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chat icon bf-blender / Linux glibc 2.3.2 (2004/01/24)

kino

Posted: Sat Jan 24, 2004 2:01 pm
Joined: 13 Oct 2002
Posts: 94
Autoconf system , no TTF, No Game, openal yes

link: Removed


Log: broken
* Preferences for displaying the grid floor, X axis, Y axis,
Z axis. (ported from tuhopuu2)

Controls are found in the 3D View Properties panel (with
the rest of the grid settings). This is more flexible for
people like me who hate the grid getting in the way when
modelling - turning off the grid floor and turning on the Z
axis gives a setup like in Wings 3D or Clay.

Log: broken
* Small tweaks to the default theme's colours

Log: broken
* Fixed an incorrect hotkey label in the 3D view menus
and toolbox

Log: Ton
- moved declaration of new variable up; in plain C you cannot do that
in the middle of code, only after a "{". Smile

Log: Jandro
Added another control for new pathlight refinement parameter and solved
a problem with name collision betwen textures and shaders reported by kino.

Log: Ton
- commented out line with unused variable, to make warnings going down
with 1!

---
cheers
kino
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Last edited by kino on Mon Jan 26, 2004 2:50 pm; edited 1 time in total
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olivier

Posted: Sat Jan 24, 2004 10:18 pm
Joined: 20 Oct 2002
Posts: 5
Needlessly to say, but I say it anyway: thank you for the linux builds, kino. I really appreciate your daily efforts, since the beginning in ztonzy thread on elysiun. Very Happy
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kino

Posted: Sat Jan 24, 2004 11:28 pm
Joined: 13 Oct 2002
Posts: 94
olivier wrote:
Needlessly to say, but I say it anyway: thank you for the linux builds, kino. I really appreciate your daily efforts, since the beginning in ztonzy thread on elysiun. Very Happy


Thanks
happy to know Smile

ciao
kino

last commit

Log: Ton
- Nurbs curve/surface Nkey editmode now displays the W value again!
was lost in 2.30 makeover.

Log: Ton
- code i committed for correct arrowkeys on selecting items in pulldowns
broke the ui_mouse_motion_towards_block() function. This made sure
mouse motion (diagonal) towards a new opened sub-level keeps the sub-
level open.
Fixed!
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