Todays CVS Build:
This CVS build has been obsoleted by a newer build
http://www.letwory.net/cvsbuilds/bf_blender_windows_20040126.zip
Again, this is built with the
SCons, using MSVC7 as the compiler. It has
TTF,
International,
Quicktime and
OpenAL support compiled in. The ODE-powered gameengine is now available,
no Solid yet. The build has been scanned for viruses and is found to be
clean.
Number of commits since previous build:
*
12 commits
* last commit
2004/01/26 00:59:23 CET
The relevant parts from the CVS commit logs:
* (
progress)
fonts Better 3D font handling.
* (
bug fix)
render Fix for Backbuffer/Optimise hang, ported from Tuhopuu.
* (
bug fix)
python API fixed bug
#875
* (
bug fix)
python API fixed bug
#724
* (
progress)
yafray arealight can now be used without global photonmap.
* (
bug fix)
yafray fixed spotlights not rendering.
* (
bug fix)
editing fixes crashing undo when limit is set to one:
#929
Enjoy!
This CVS build has been obsoleted by a newer build
/jesterKing
Last edited by jesterKing on Tue Jan 27, 2004 2:16 pm; edited 2 times in total
Thx jest.
BTW in a previous build (040121) I noticed that when I anim (not render) my ambient light settings don't get implemented. Anyone know why that is, or if it's fixed now? Or ehrrr... am I doing something stupid again?
Thanks, that spotlight bug makes me crazy, I thought I did something wrong
Thanks allot
Is the lamp distance maximum of 100 going to be a permanent feature?
Also render times for a material with displacement and refraction go through the roof using the inbuilt raytracer.
Sonix.
_________________
I'm not good at using Blender. Blender's good at using me.