bf-blender / Windows (2004/01/26)

User-contributed CVS development builds. Please test and give feedback!

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jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

bf-blender / Windows (2004/01/26)

Postby jesterKing » Mon Jan 26, 2004 6:58 am

Todays CVS Build:

This CVS build has been obsoleted by a newer build

http://www.letwory.net/cvsbuilds/bf_blender_windows_20040126.zip

Again, this is built with the SCons, using MSVC7 as the compiler. It has TTF, International, Quicktime and OpenAL support compiled in. The ODE-powered gameengine is now available, no Solid yet. The build has been scanned for viruses and is found to be clean.

Number of commits since previous build:
* 12 commits
* last commit 2004/01/26 00:59:23 CET

The relevant parts from the CVS commit logs:

* (progress) fonts Better 3D font handling.
* (bug fix) render Fix for Backbuffer/Optimise hang, ported from Tuhopuu.
* (bug fix) python API fixed bug #875
* (bug fix) python API fixed bug #724
* (progress) yafray arealight can now be used without global photonmap.
* (bug fix) yafray fixed spotlights not rendering.
* (bug fix) editing fixes crashing undo when limit is set to one: #929

Enjoy!

This CVS build has been obsoleted by a newer build

/jesterKing
Last edited by jesterKing on Tue Jan 27, 2004 2:16 pm, edited 2 times in total.

JA-forreal
Posts: 187
Joined: Sat Mar 22, 2003 10:45 pm

Postby JA-forreal » Mon Jan 26, 2004 11:43 am

Thanks jesterKing!

macouno
Posts: 257
Joined: Tue Nov 18, 2003 3:37 am

Postby macouno » Mon Jan 26, 2004 4:40 pm

Thx jest.

BTW in a previous build (040121) I noticed that when I anim (not render) my ambient light settings don't get implemented. Anyone know why that is, or if it's fixed now? Or ehrrr... am I doing something stupid again?

Guest

Postby Guest » Mon Jan 26, 2004 5:49 pm

Thanks, that spotlight bug makes me crazy, I thought I did something wrong :lol:

Thanks allot

sonix
Posts: 4
Joined: Tue Jan 27, 2004 2:24 am

Postby sonix » Tue Jan 27, 2004 2:31 am

Is the lamp distance maximum of 100 going to be a permanent feature?

Also render times for a material with displacement and refraction go through the roof using the inbuilt raytracer.


Sonix.
I'm not good at using Blender. Blender's good at using me.

jesterKing
Site Admin
Posts: 1848
Joined: Fri Oct 18, 2002 12:48 pm
Location: Finland

Postby jesterKing » Tue Jan 27, 2004 2:17 pm

This CVS build has been obsoleted by a newer build


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