Posted: Mon Dec 22, 2003 3:59 am
Joined: 22 Dec 2003
Posts: 2
I'm hoping to enter a film festival with a film that's a combination of Blender rendered sets with video footage of actual people.
I thought The Simple Approach (tm) would be best. I read somewhere that Blender could use animated textures. I decided just to put a Plane into my environment, and slap an animated texture of the video footage on it.
So, I thought maybe .AVI files would work for animated textures. Either they don't, or I'm doing something wrong. Next, I thought "how about animated .GIFs?" Once again, no luck.
My question: What animated image types DO work? Or, if my approach is simply screwy, any better ideas?
Thanks a WHOLE lot, and feel free to email me regarding this post.
Ezrid
Posted: Mon Dec 22, 2003 4:06 am
Joined: 31 Jul 2003
Posts: 413
ive tried avi files, and they work fine
are you getting no picture at all, or only the first frame?
Posted: Mon Dec 22, 2003 4:12 am
Joined: 22 Dec 2003
Posts: 2
I get no picture at all. Just a white frame, er whatever.
Could it be how i'm implementing the AVIs? If it's any use, I tried to look at the AVI file in the ImageWindow, and it didn't load.
Oh, one other thing. When I try to load an AVI file, it says "not an anim"
What the frick? Maybe just some screwed up AVI files?
Ezrid
Posted: Mon Dec 22, 2003 4:16 am
Joined: 31 Jul 2003
Posts: 413
do you use irc if so come to irc.freenode.net #blenderchat
if not
http://www.elysiun.com/chat.php
it will probably be easier to help you this way
Posted: Mon Dec 22, 2003 9:45 am
Joined: 25 Feb 2003
Posts: 998
Just use uncompressed AVI's Ther are sure to work.
AVI-Jpeg should work aswell too
Posted: Thu Jan 15, 2004 6:57 pm
Joined: 15 Jan 2004
Posts: 22
Use numbered tgas, then you can use the alpha transparency, too. If you have a blue screen you can use After Effects or something to export a bunch of TGAs with appropriate transparency.
Posted: Sat Jan 17, 2004 10:09 am
Joined: 16 Oct 2002
Posts: 104
Remember you have to specify the number of frames you want the animated texture to play, via the "Frames" button.
joeedh