Posted: Mon Oct 28, 2002 3:59 am
Joined: 26 Oct 2002
Posts: 2
I'm having trouble exporting my cube. The cube has four points with each face. My opengl program uses GL_TRIANGLE_STRIPS. I want to export the cube to use triangles . Does anyone have a python script to export quads to triangle strips?
Posted: Mon Oct 28, 2002 4:17 am
Joined: 16 Oct 2002
Posts: 49
Select all vertices in editmode and press ctrl+t to triangulate your object. No need for python.
hope this helps,
sgefant
PS: I think the forums at
elysiun.com are a better place for questions like this
Posted: Mon Oct 28, 2002 6:31 am
Joined: 26 Oct 2002
Posts: 2
THANK YOU! I finally got it running

You've been a great help!
| sgefant wrote: |
| PS: I think the forums at elysiun.com are a better place for questions like this |
I'll check the forums there later tonight. Thanks for the recommendation.
Just an afterthought, does blender give the vertices in a counter-clockwise or clockwise order?