I'm having trouble exporting my cube. The cube has four points with each face. My opengl program uses GL_TRIANGLE_STRIPS. I want to export the cube to use triangles . Does anyone have a python script to export quads to triangle strips?
Select all vertices in editmode and press ctrl+t to triangulate your object. No need for python.
hope this helps,
PS: I think the forums at elysiun.com
are a better place for questions like this
THANK YOU! I finally got it running
You've been a great help!
|sgefant wrote: |
|PS: I think the forums at elysiun.com are a better place for questions like this |
I'll check the forums there later tonight. Thanks for the recommendation.
Just an afterthought, does blender give the vertices in a counter-clockwise or clockwise order?