tuhopuu/windows(2004/02/07)BM face select in UV image window

User-contributed CVS development builds. Please test and give feedback!

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bjornmose
Posts: 158
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tuhopuu/windows(2004/02/07)BM face select in UV image window

Postby bjornmose » Sat Feb 07, 2004 9:44 pm

tuhopuu/windows(2004/02/07) face select in UV image window

again a home grown inoffical build (BMtuhopuu.exe only no dlls for faster up/download) 56k ;-)
see pervious post in this forum

features
1. blender 2.32 like header bar for image editor.
2. full fledge "sticky" select in image editor.
3. always visible active face
4. mesh shadow in image editor (experimental in 3D uv face select too / no toggle yet).
5. face select w&wo sticky vertices.
(welding in UV included of course scale-weld-grab jump)

quick tutorial to the features and download (even a CVS patch for source code junkies)
http://www.freewebs.com/bjornmose/uvfaceselect.html

lycos mirror with ads but may be faster
http://mitglied.lycos.de/mosebjorn/uvfa ... elect.html
index : http://mitglied.lycos.de/mosebjorn/uvface/

C+C again very welome!

bjornmose

kflich
Posts: 31
Joined: Wed Oct 16, 2002 11:53 am
Location: israel

Postby kflich » Sun Feb 08, 2004 1:02 pm

awsome improovment ! makes editing UV's much easier. now i want someone to realse a version with the CVS patches.

thanx bjornmose !

bjornmose
Posts: 158
Joined: Tue Nov 25, 2003 5:27 pm
Location: Denzenberg, could walk to Hölderling-Tower
Contact:

Postby bjornmose » Sun Feb 08, 2004 2:00 pm

kflich wrote:now i want someone to realse a version with the CVS patches.


i have to clean up the code a little before i give the patch to tuhopuu-devels mailing list. i am alost sure they 'll release it.

bjornmose

Ghost
Posts: 20
Joined: Wed Nov 12, 2003 2:56 pm
Location: Copenhagen, Denmark

Postby Ghost » Mon Feb 09, 2004 3:41 pm

Thanks for the improvements on the UV Image Editor. The shadow option helps alot, for not talking about the faceselect.

What still bothers me is how the 3D View displays the selected faces. Instead of only marking the selected faces with a dotted line, the entire face should be mark with a color. But this will destory the possibility of using the Vertex Paint in combination with the UV Face Select.

A way around this could be made with two ways of displaying the faces. For UV Face Select the faces could be colored entirely. For UV Face Select + Vertex Paint the old selection-rutine could be used. The following image shows this:

Image

What do you think?


Kasper

blendix
Posts: 133
Joined: Wed Oct 16, 2002 1:00 pm

Postby blendix » Mon Feb 09, 2004 11:23 pm

@Ghost: your idea is certainly usefull. Better drawmodes are on my todo list (unless someone else implements them before me, that is :)). Maybe using transparent faces would be the best solution, like Monkeyboi proposed:
http://www.shadeless.dk/ui/uveditor.htm

@Bjornmose: Thanks for providing the patch, everything seems to work fine. I've made a one patch of my functions (except undo) that applies nicely onto the patch you provided (there will be some 'Hunks', but it should work). Maybe you could then put them in your build? If you want to commit them to tuhopuu cvs someday, together with your patches, go ahead.

Patch:
http://users.pandora.be/blendix/blender ... uu_all.txt

Tuhopuu Undo patch, in case you feel like manual merging :P:
http://users.pandora.be/blendix/blender ... uhopuu.txt

bjornmose
Posts: 158
Joined: Tue Nov 25, 2003 5:27 pm
Location: Denzenberg, could walk to Hölderling-Tower
Contact:

Postby bjornmose » Tue Feb 10, 2004 10:05 am

blendix wrote:Thanks for providing the patch, everything seems to work fine.


Does this mean you have a linux build ?
How about sharing it?
My box (PII 350 MHz) and the penguin (SUSE 7.2 i think ) on it is outdated so i gave up building this.

bjornmose

blendix
Posts: 133
Joined: Wed Oct 16, 2002 1:00 pm

Postby blendix » Tue Feb 10, 2004 11:19 am

Yeah, I'll provide one. Not sure if I've got much bandwith left, but we'll see what happens :).


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