bug? discoloration?

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

macouno
Posts: 257
Joined: Tue Nov 18, 2003 3:37 am

bug? discoloration?

Postby macouno » Wed Feb 11, 2004 3:39 am

I just did two test renders just to figure out render time issues and was quite surprised.

Using the official 2.32 build I did one render at 740 x 400 pixels with OSA at 5 samples and another at 1480 x 800 pixels without OSA and the one without OSA was a lot greener! I didn't change anything else!

That's using raytracing lamps set to sphere... haven't tried it with different lighting setups but am quite surprised.

I'm baffled... don't personally mind cause in this "production" I'll fiddle with colour settings in video processing, but it still seems wrong.

macouno
Posts: 257
Joined: Tue Nov 18, 2003 3:37 am

Postby macouno » Wed Feb 11, 2004 1:58 pm

Suddenly found what did it.... I had a bit of greenish mist.... and with osa it seemed to render with the right start limit. Without osa it looks like it suddenly effects everything?


Return to “Rendering”

Who is online

Users browsing this forum: No registered users and 2 guests