this might be a simple question and I have read the answer somewhere on the web but can't remember the URL:
How do I break down my model from quads or other polygons to only triangles?
I think there's a special key to break down the entire model. I need this desperately in order to have a generic model format to import into my 3d game engine.
any help appreciated!
CTRL-T in editmode. (it is also in the menus)