As some of you know, we merged tuhopuu with bf-blender
yesterday, so we now have raytracing, better python goodies,
Merging is a bit of a tricky thing, so hopefully everything works
OK. Any feedback is appreciated.
This build also has Kester's work on the solid integration
into the gameengine.
At the end, a tuhopuu version that not crash my windoze!
I'm so happy, the alligning tool is great. But there's a little bug on it: when allign vertices, the object (mesh) is considered have an identity matrix: you must use ctrl+A to it to work propertly.
Great job, thank you both the coders and the compiler.
Ketsers try on solid?? Ooh man that's a build that's really worth a download. Well finally got some beta test of the game engine, I hope it works a little, I know it won't work completely, but it is a test, enought to see someone is working on it. Well Keep going over there, this is awesome.
YAY! ...but its really buggy right now =\ ODE doesn't work for me last... and SUMO works but has a huge amount of bugs.... (last time i compiled)
need.... linux... compile....
need.... solid.... back....
/me falls on dry desert ground gasping
Wrap tool doesn't seem to work ...
|Apollux wrote: |
|Wrap tool doesn't seem to work ... |
Life is what happens to you when you're busy making other plans.
- John Lennon