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chat icon Tuhopuu / Windows (2004/02/21)

Ghost

Posted: Sun Feb 22, 2004 7:24 pm
Joined: 12 Nov 2003
Posts: 20
Blendix: I didn't write it explicitly, but the brightness feature was ment for the UV/Image editor. Just to clear things out.
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Caronte

Posted: Sun Feb 22, 2004 7:42 pm
Joined: 15 Oct 2002
Posts: 520
blendix wrote:
Imagine that these two parts were unwrapped separatly. You want them to be glued together. So you select the texture vertices you want to be glued together in the UV editor, and click 'Heal'. Now the function will now which texture vertices need to be 'merged' into the same place, based on the mesh.


Thank you very much!
I understand now Very Happy (very usefull)
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Caronte.
"Some Day, All Will Be Digital"
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bjornmose

Posted: Sun Feb 22, 2004 7:47 pm
Joined: 25 Nov 2003
Posts: 157
hi all, Ghost
had to reorganize mesh drawing for the active face always visible (did vanish when non active faces stick to the active face and were drawn over the allready draw active face, same in 3d view)

some tiny bits slipped (sorrry) Embarassed

working on it, some allready repaired in CVS

bjornmose
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kflich

Posted: Sun Feb 22, 2004 10:41 pm
Joined: 16 Oct 2002
Posts: 31
blendix- thanks alot !!! it's GENIOUS !!!
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gargola

Posted: Sun Feb 29, 2004 6:59 pm
Joined: 17 Nov 2002
Posts: 13
this is great! very useful.saves time and makes things look better.
good work! Very Happy
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Gelu

Posted: Tue Mar 02, 2004 6:26 pm
Joined: 02 Mar 2004
Posts: 1
This build with ODE not only that its more better, but its faster too!
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macouno

Posted: Thu Mar 04, 2004 12:44 pm
Joined: 18 Nov 2003
Posts: 255
Hang on... so I was playing with it and.... suddenly find a "toon edge" setting in the object screen, but it doesn't seem to do anything????
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