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chat icon AA blender

MontZ

Posted: Fri Oct 25, 2002 8:50 pm
Joined: 16 Oct 2002
Posts: 12
If anyone is wondering how AA blender would look then check this: http://www.itcollege.ee/~joras/shot.jpg. [/img]
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kaktuswasser

Posted: Sat Oct 26, 2002 5:46 am
Joined: 16 Oct 2002
Posts: 50
well, hornestly i don't think that's needed.but if it doesnt cost any
performance and somebody is willing to implent it . Implent it!

cya henrik
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MontZ

Posted: Sat Oct 26, 2002 9:49 am
Joined: 16 Oct 2002
Posts: 12
well. it is already implemented, sort of Smile . i just made a screenshot.
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kaktuswasser

Posted: Sat Oct 26, 2002 5:30 pm
Joined: 16 Oct 2002
Posts: 50
uh,that's cool. How much performance does it cost?
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beatabix

Posted: Sat Oct 26, 2002 8:01 pm
Joined: 18 Oct 2002
Posts: 72
what did you do - enable openGL antialiasing of the UI?

looks pretty. could you tie it in to a toggle on the buttons window of each viewpane, so people can decide which 3D views they want AA?

that would be impressive.

BEAT
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MontZ

Posted: Sun Oct 27, 2002 12:03 pm
Joined: 16 Oct 2002
Posts: 12
Actually i was wondering myself how the AA blender would look and so i did a quick hack and made a screenshot out of it. Just playing around.
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madprof

Posted: Mon Oct 28, 2002 6:40 am
Joined: 16 Oct 2002
Posts: 17
wow! looks cool Smile What does a view with textures and everything look like (not just wireframe)?

MadProf
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MontZ

Posted: Mon Oct 28, 2002 7:39 am
Joined: 16 Oct 2002
Posts: 12
This is line AA, not fullscreen AA. Check the OpenGL tutorial near you Smile
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forcefield

Posted: Wed Oct 30, 2002 8:35 am
Joined: 16 Oct 2002
Posts: 26
you have my vote to add it to the CVS! Even not, you can send the patch to the guy doing FunBlender...

Oh yeah, did you see a performance hit?
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MontZ

Posted: Wed Oct 30, 2002 10:45 am
Joined: 16 Oct 2002
Posts: 12
Yeah, there is a performance hit, but i have TNT2 too Smile
but on small scene you can't notice it. Maybe the AA would be good for example curve editing??
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beatabix

Posted: Thu Oct 31, 2002 12:49 am
Joined: 18 Oct 2002
Posts: 72
you say it's only line AA --> could it be object specific?

e.g. only AA subsurfed meshes, or nurbs. something like that?

just a thought.

BEAT
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Logan

Posted: Thu Oct 31, 2002 8:05 pm
Joined: 16 Oct 2002
Posts: 3
If you've got a good video card you won't even notice a difference on line antialiasing
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Eric

Posted: Thu Oct 31, 2002 10:49 pm
Joined: 16 Oct 2002
Posts: 192
Logan wrote:
If you've got a good video card you won't even notice a difference on line antialiasing

You mean the performance ofcourse? Smile
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