| steve_t wrote: |
| I am having major problems with my rig in the new builds. it worked fine in the last release.
Here is how I organized my rig: - I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig) - I use emptys with track to constraints and ik solvers to move the rig - I found that it wasn't tweakable enough so I have a second set of armatures(the animation rig) that controll the empties so I can edit all of the keyframes for all of the empties at the same time. Now when I move the animation rig the empties move but the base rig stays in the same place untill the frame is changed. It updated on refresh with the last official release. Can anyone confirm this bug? -Steve |