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chat icon Rig problems in new builds

steve_t

Posted: Sat Jan 24, 2004 11:47 pm
Joined: 05 Nov 2002
Posts: 62
I am having major problems with my rig in the new builds. it worked fine in the last release.
Here is how I organized my rig:
- I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig)
- I use emptys with track to constraints and ik solvers to move the rig
- I found that it wasn't tweakable enough so I have a second set of armatures(the animation rig) that controll the empties so I can edit all of the keyframes for all of the empties at the same time.

Now when I move the animation rig the empties move but the base rig stays in the same place untill the frame is changed. It updated on refresh with the last official release.

Can anyone confirm this bug?

-Steve
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Hos

Posted: Sun Jan 25, 2004 2:42 am
Joined: 15 Oct 2002
Posts: 215
Post a simple demo blend and I'll look at it.

Chris
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steve_t

Posted: Sun Jan 25, 2004 7:15 pm
Joined: 05 Nov 2002
Posts: 62
Here is the rig I am using

First try and moce the empties, then try to move the other set of bones that controll the empties.

www.o9studios.com/stally/rig.blend

Thanks,
Steve

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Hos

Posted: Tue Jan 27, 2004 3:43 pm
Joined: 15 Oct 2002
Posts: 215
Please test with a recent build.

Chris
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Apollux

Posted: Sat Mar 06, 2004 12:04 am
Joined: 02 Mar 2003
Posts: 87
steve_t wrote:
I am having major problems with my rig in the new builds. it worked fine in the last release.
Here is how I organized my rig:
- I have bones for each limb joint eyelids muscles and whatnot as one rig(the base rig)
- I use emptys with track to constraints and ik solvers to move the rig
- I found that it wasn't tweakable enough so I have a second set of armatures(the animation rig) that controll the empties so I can edit all of the keyframes for all of the empties at the same time.

Now when I move the animation rig the empties move but the base rig stays in the same place untill the frame is changed. It updated on refresh with the last official release.

Can anyone confirm this bug?

-Steve


It sounds like the same bug that I nagged Hos about some time ago... It was fixed shortly after 2.32, do you still have the bug?

--- and by the way: that Armature->empty->armature thing can be simplyfied a lot if you remove the empties.. it wil work just fine like Armature -> armature. Been there, done that !!!
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solmax

Posted: Tue Mar 09, 2004 6:34 pm
Joined: 18 Oct 2002
Posts: 308
works.. well, slow, but works (2.32)! as apollux said, the empty "control layer" isn't necessery and only slows things down.
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steve_t

Posted: Wed Mar 10, 2004 3:27 pm
Joined: 05 Nov 2002
Posts: 62
Yeah, I am glad that I posted on this thread. I never realized that it would be possible to constrain to bones directly. It just looks like it is not an option untill you put the name in. Anyway my rig was one waaaay faster after I removed that layer of empties.

Thanks a allot,

Steve
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