Posted: Fri Mar 26, 2004 5:35 pm
Joined: 23 Oct 2002
Posts: 870
There are two here they are identical in every way ,,, except that one is slower.... Please tell me which one is slower... I will not tell you which one is as I need to find out which one you think is slower in all ways of editing and rendering....,/.,/.,/.,,',<';l>< It may just be me,, But one is defenetly slower. I need this data to report back to the higher up blender powers
http://aprilcolo.com/oh/natch/simpleforum_files/attachments/scons.zip
http://aprilcolo.com/oh/natch/simpleforum_files/attachments/bf.zip
Extra notes...
They may work on 10.2 Please tell me if they do
Oh yeah ! Second footnote !
The new features are AO render light new. Much faster than the old GI dome and lights.... And All sorts of new noise functions
Posted: Sun Mar 28, 2004 2:14 am
Joined: 13 Jan 2003
Posts: 302
i tested both in terms of amature and render speed.
the scons compile is pretty much useless slow.
the bf is fast as normal.
claas
Posted: Sun Mar 28, 2004 10:33 am
Joined: 18 Oct 2002
Posts: 1851
| cekuhnen wrote: |
the scons compile is pretty much useless slow.
|
For most platforms the compile options still need to be ironed out. And to make it clear, SCons is a part of bf-blender CVS now, so it is also bf.
/jesterKing
Posted: Sun Mar 28, 2004 2:49 pm
Joined: 23 Oct 2002
Posts: 870
| jesterKing wrote: |
| cekuhnen wrote: |
the scons compile is pretty much useless slow.
|
For most platforms the compile options still need to be ironed out. And to make it clear, SCons is a part of bf-blender CVS now, so it is also bf.
/jesterKing |
I think he just called it that on account of me. I should have named the other one Make build instead of BF.
So as long as it is a know issue then all is well. Scons still needs some tool'n to get it up to speed., coo
Posted: Sun Mar 28, 2004 4:07 pm
Joined: 13 Jan 2003
Posts: 302
sorry than the bf blender is pretty slow.
is this correct now?
Posted: Tue Mar 30, 2004 12:48 pm
Joined: 28 Mar 2004
Posts: 36
the bf work as usual, the scons don't even launch..
--------
G4@867/1.12Gb Ram/OSX.3.2/nVidia GeForce3
Posted: Wed Apr 07, 2004 1:08 am
Joined: 15 Oct 2002
Posts: 1
for me the scons is slower, and i really hate to be partly of topic here. but how did you get the gameengine to compile using the makefiles?
Posted: Wed Apr 07, 2004 1:26 am
Joined: 13 Jan 2003
Posts: 302
http://builds.blender3d.ch/osx/
new build with game engine will be uploaded tonight!
claas
Posted: Thu Apr 08, 2004 6:41 am
Joined: 26 Mar 2004
Posts: 10
I've uploaded two versions:
One optimized for the G4 and a generic version with out any cpu specific optimizations that may run on G3 or G5s, maybe
Both have the gameengine enabled.
Posted: Thu Apr 08, 2004 1:24 pm
Joined: 23 Oct 2002
Posts: 870
YaY! i no longer have to build tha thing ! ^v^
Posted: Thu Apr 08, 2004 3:29 pm
Joined: 08 Apr 2004
Posts: 24
Neither of the two (G4 optimised and generic) starts up...
Opening from CLI you get this:
dyld: ./blender can't open library: /usr/local/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
Tested on AlBook and TiBook (10.3.3 and 10.2.8)
I tried to compile CVS yesterday ( with scons ) but it does not work out of the box, what changes have you made to the SConscript files to get it to work? Please post some info or diffs..
Posted: Thu Apr 08, 2004 3:32 pm
Joined: 07 Jan 2004
Posts: 2
| Michaelv wrote: |
I've uploaded two versions:
One optimized for the G4 and a generic version with out any cpu specific optimizations that may run on G3 or G5s, maybe Both have the gameengine enabled. |
HI
this is the error in my dual g4
/blender can't open library: /usr/local/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
Panther 10.3.3 - 1.42 Ghz dual 512 ram
i need to install some external library?
MaX
Posted: Thu Apr 08, 2004 6:40 pm
Joined: 23 Oct 2002
Posts: 870
OH NO! This is a job for the BF board! It is not compileing and full containing! .....
YEs untill the problem is fixed you will have to install sdl with fink.
But this should not be currently
Posted: Sat Apr 10, 2004 10:15 am
Joined: 26 Mar 2004
Posts: 10
| maximum wrote: |
| Michaelv wrote: |
I've uploaded two versions:
One optimized for the G4 and a generic version with out any cpu specific optimizations that may run on G3 or G5s, maybe Both have the gameengine enabled. |
HI
this is the error in my dual g4
/blender can't open library: /usr/local/lib/libSDL-1.2.0.dylib (No such file or directory, errno = 2)
Trace/BPT trap
Panther 10.3.3 - 1.42 Ghz dual 512 ram
i need to install some external library?
MaX |
blender is pointed at a static lib for SDL (libSDL.a) in the bf-blender/lib/darwin-7.3.0-powerpc/sdl/lib dir but it's actually linking to the libSDL-1.2.0.dylib in my /usr/local/lib dir (I compiled and installed sdl here, and have it in fink) I'll try to correct that. Until then I'll upload the libSDL-1.2.0.dylib to the same place as the blender.apps.
I'm also uploading a version with G3 specific optimizations.
Posted: Sun Apr 11, 2004 3:26 am
Joined: 26 Mar 2004
Posts: 10
I've recompiled the Generic-2.32-blender.app with the libSDL.a so there should be no dependence problems. The default behaviour of the gcc linker if the -dynamic flag is used, is to look for a *.dylib before using a *.a lib even if the *.a lib is specified. If this works I'll go ahead and recompile the G4 and G3 optimized versions, if not I'll try something else.
http://builds.blender3d.ch/osx/