problem diffrent of rotate scaled objects due to armature sc

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chmanfromegypt
Posts: 10
Joined: Thu Mar 21, 2013 6:37 pm

problem diffrent of rotate scaled objects due to armature sc

Postby chmanfromegypt » Thu Mar 21, 2013 7:11 pm

hi,it'sthe first time for me to write in blender's sites , but i realy confused ,,
in game engine i want to rotate a cube an angle while it's parnted to armature with automatic weighted which is scaled in pose ,,, the problem is when i rotate it while in design time it is no problem because it make the way i want (it rotate about the armature and change the way it scaled) ,, but when i rotate it while in game engine (i.e in playing time with motion actuator for example ) it is diffrent and rotate as a whole while scaled in cause of the scale of the armature pose
can any one help me ,,

chmanfromegypt
Posts: 10
Joined: Thu Mar 21, 2013 6:37 pm

Postby chmanfromegypt » Thu Mar 21, 2013 11:08 pm

i wrote this problem in http://www.blender.org/forum/viewtopic.php?t=26871 but no replay till now , so i saw that i must write here and explain::
the problem can further explained if you understand this steps in that way :
1- add a cube in scene
2- add an armature and put it in the middle of the cube
3- select the cube and then shift select the armature and press ctrl+p then select automatic weighted

http://blenderartists.org/forum/attachm ... 56&thumb=1

4- now enter the pose mode in 3D view and then scale the bone (bones) in any direction to say 0.1 or smaller or bigger

http://blenderartists.org/forum/attachm ... 33&thumb=1

5- now select or return to object mode
6- now select the cube alone and then go to properties --> object --> transform --> Rotation
and change any angle there , say change the angle about x to 60 for example ,,, what do you notice ?

http://blenderartists.org/forum/attachm ... 79&thumb=1

you notice that the cube which scaled due to the scale of it's parent armature in pose mode , rotate but not as a whole but the direction of scaling or the projection of scaling what is changing

that's not the problem but on the contrary that's what exactly what i want
the problem is that this same effect don't happen in game, i.e when you rotate or change the cube rotation angles (with motion actuator rotate or python ), the cube rotate as whole , as i rotate the armature itself in design time , or as i apply the modifier which appear in the cube when you make the parent to armature although of course i didn't do it

untitled4.jpg

can any body till me how to make the cube do the rotation behavior while in game as it do in the design time
and thank you for all for this blender program in youth of egypt ,, any way

chmanfromegypt
Posts: 10
Joined: Thu Mar 21, 2013 6:37 pm

Postby chmanfromegypt » Sun Mar 24, 2013 11:03 am

i wrote this problem in http://www.blender.org/forum/viewtopic.php?t=26871 but no replay till now , so i saw that i must write here and explain::
the problem can further explained if you understand this steps in that way :
1- add a cube in scene
2- add an armature and put it in the middle of the cube
3- select the cube and then shift select the armature and press ctrl+p then select automatic weighted

http://blenderartists.org/forum/attachm ... 56&thumb=1

4- now enter the pose mode in 3D view and then scale the bone (bones) in any direction to say 0.1 or smaller or bigger

http://blenderartists.org/forum/attachm ... 33&thumb=1

5- now select or return to object mode
6- now select the cube alone and then go to properties --> object --> transform --> Rotation
and change any angle there , say change the angle about x to 60 for example ,,, what do you notice ?

http://blenderartists.org/forum/attachm ... 79&thumb=1

you notice that the cube which scaled due to the scale of it's parent armature in pose mode , rotate but not as a whole but the direction of scaling or the projection of scaling what is changing

that's not the problem but on the contrary that's what exactly what i want
the problem is that this same effect don't happen in game, i.e when you rotate or change the cube rotation angles (with motion actuator rotate or python ), the cube rotate as whole , as i rotate the armature itself in design time , or as i apply the modifier which appear in the cube when you make the parent to armature although of course i didn't do it

Image

can any body till me how to make the cube do the rotation behavior while in game as it do in the design time
and thank you for all for this blender program in youth of egypt ,, any way


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