Posted: Thu Apr 08, 2004 9:38 pm
Joined: 16 Oct 2002
Posts: 209
Hi,
an update of both the static and dynamic versions are available
here. All recent changes applied.
All features enabled (game engine, openal, internationalization).
Most important thing to note: You'll need
Python 2.3 installed on your system!
I've heard reports on segfaults at startup. I'm not sure if that's related to an incompatible Python version.
With regards,
Michel
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Last edited by Michel on Tue Apr 13, 2004 8:37 pm; edited 1 time in total
Posted: Fri Apr 09, 2004 12:59 pm
Joined: 16 Oct 2002
Posts: 34
F* great, Michel!
Will try this out over the weekend.
Thanks to the previous build you posted, I finally was able to run Beast in all its glory on Mdk-10!!
Is the AO patch in there? If so, how do I get to it? If not....
EDIT: oops, found AO in the world settings...
Again, I just wish to express my appreciation for all the hard work you do on the Python side of things!
Posted: Sat Apr 10, 2004 6:56 pm
Joined: 15 Nov 2002
Posts: 2
Will the game engine runtime work for exporting in the version 2.33?
I really love the new interface, and now that it has the advantage to work on the game engine; It sure would be nice to have the exportable runtime.
Thanks...
DAVE
P.S.
Good job!
Posted: Tue Apr 13, 2004 6:43 pm
Joined: 27 Jan 2004
Posts: 63
I have a couple of sample .blend files which works in Blender on windows but when i tried render on my slack 9.1 box with yafray it gave me this error "Segmentation Fault". The internal blender renderer is okay
Posted: Tue Apr 13, 2004 8:26 pm
Joined: 16 Oct 2002
Posts: 209
| Napoleon wrote: |
| I have a couple of sample .blend files which works in Blender on windows but when i tried render on my slack 9.1 box with yafray it gave me this error "Segmentation Fault". The internal blender renderer is okay |
Hi,
could you put one of those .blend files online somewhere so I can test this? Or, if it's not too big, you can e-mail it to me: michel.s@home.nl
With regards,
Michel
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